Bounty Hunter Dossier Example
Bounty Hunter Dossier Example
I. Character Snapshot
Name: Zarik Vex
Species: Zabrak (Iridonian)
Affiliation: Independent Freelancer; Hutt kajidic contracts (non-exclusive)
Role / Specialty: Heavy Assault Bounty Hunter / Live-Capture Specialist / Long-Range Tracker
Force Sensitive: No
Force Philosophy: Pragmatic skepticism; treats the Force as a volatile environmental hazard rather than a calling
Reputation Descriptor: “Ironhound,” former Grand Champion of the Great Hunt (legacy prestige title, not institutional authority)
Narrative Role: Wildcard / Anti-Hero Protagonist / Escalation Catalyst
Overall Disposition / Vibe:
A scarred professional with a predator’s patience—quiet, controlled, and dangerous, but never untouchable.
(Expanded and elaborated details below; this Snapshot is intended as a quick, play-facing reference.)
II. General Information
Name: Zarik Vex
Reputation Descriptor: Ironhound; former Grand Champion of the Great Hunt; Mandalorian-trained veteran hunter
Species: Zabrak (Iridonian)
Gender / Pronouns: Male (he/him)
Age: 36 (as of 3621 BBY)
Force Sensitive: None
Force Philosophy: Non-aligned; operational skepticism
Force Presence / Signature: None detectable
Affiliation: Independent Freelancer; Hutt kajidic contractors
Classification: Veteran Freelancer / High-Risk Operator
Title: Hunter (informal); Grand Champion (legacy, socially contested)
Rank: None
Operational Role: Heavy assault capture specialist; cartel enforcer; high-difficulty tracker
Homeworld: Iridonia
Current Residence: Dromund Kaas (dockside habitation; frequently mobile aboard Iron’s Mercy)
III. Physical Appearance
Physical Statistics
Height: 1.85 m (6’1”)
Weight: ~98 kg (216 lbs)
Build / Body Type: Dense, muscular, combat-conditioned
Eye Color: Dark brown (right); cybernetic optic (left)
Hair Color: Black
Hair Style: Close-cropped combat shave
Skin Color: Reddish-brown
Distinctive Features
Typical Presentation: Armored or armored-adjacent; upright posture; minimal wasted motion; weapons within immediate reach
Distinctive Characteristics: Filed Zabrak horns; cybernetic left eye vulnerable to ion interference; Mandalorian war tattoos
Scars / Tattoos / Markings: Deep scar along right jaw; ritual and combat tattoos across face and arms
Other Notable Features: Metallic rasp to voice from healed laryngeal trauma; limits shouting and prolonged exertion
IV. Personality & Traits
Personality Overview
Overall Disposition: Stoic, intimidating, professionally restrained
Moral Alignment / Ethical Outlook: Pragmatic Neutral with a personal, enforceable code
Operational Adaptability: Moderate—adapts under pressure but prefers proven doctrine
Doctrinal Adherence: High—procedure-driven, methodical
Manner of Authority: Quiet dominance; influence through presence and competence, not rank
Emotional Restraint: High—emotions controlled, not absent
Stress Tell: Files or adjusts horns/helmet; jaw tightens; speech truncates
Operational Composure: High—steady under fire; degrades only through attrition
Failure Response: Withdraws, recalibrates, becomes colder and more risk-averse; accepts loss as cost, not injustice
Additional Traits
Strengths: Elite marksman; long-term planning; explosives and area denial; relentless tracking endurance; high pain tolerance
Flaws: Stubborn; slow to trust; emotionally closed; punitive toward betrayal; prioritizes mission over self-preservation
Known Weaknesses: No Force counters; cybernetic eye vulnerable to ion/EMP; old throat injury; psychological trigger tied to internal betrayal
Preferences: Clear contracts; preparation time; live captures that prove superiority; droids or strictly transactional partners; controlled environments
Aversions: Force absolutism (Jedi or Sith); theatrical violence; sloppy operations; unenforceable “honor” rhetoric
V. Force Profile (If Applicable)
Force Information (If Applicable)
Force Sensitivity Level: None
Force Disciplines / Focus: N/A
Signature Force Abilities: N/A
Force Limitations: N/A
Force Use Ceiling: N/A
Force Ethics in Practice: N/A
VI. Skills & Capabilities
Skills & Abilities
Combat Specialties: Heavy blaster rifle dominance; close-quarters vibroblade combat; jetpack-assisted assaults; ambush and pursuit; explosives-based area denial; non-lethal capture operations
Languages Spoken: Galactic Basic (fluent); Mando’a (fluent); Huttese (professional); Binary (functional comprehension)
Other Skills: Starship piloting; long-range survival and tracking; explosives rigging; counter-surveillance; basic slicing; field repair and maintenance
Notable Achievements: Grand Champion of the Great Hunt; live capture of a Force-sensitive operative; dismantling of a regional cartel cell; active bounties across multiple Republic and neutral worlds
Power Scale & Limits
Power Scale / RP Scope: High-tier non-Force combatant; lethal through preparation, gear, and experience—no narrative immunity
Hard Limits: No Force abilities; no institutional authority; no political protection; vulnerable to numbers, attrition, ionization, and strategic deception
VII. Equipment & Assets
Personal Equipment
Primary Weapon(s): Custom heavy blaster rifle Thunderhowl; wrist-mounted flamethrower; vibroblade; compact sidearm
Armor / Outfit: Mandalorian-pattern combat armor with beskar-reinforced chestplate; scarred, patched, meticulously maintained
Notable Equipment / Gear: Jetpack (short-burst, noisy, traceable); grappling line; magnetic anchors; advanced tracking suite; non-lethal restraints; encrypted bounty datapad; modular explosives kit
Openly Visible Gear: Armor plates or armored jacket; sidearm; jetpack (when operational); helmet often carried rather than worn
Personal Items: Holo of family; Great Hunt medal; encrypted datapad containing legacy contracts and contingency notes
Transport & Logistics
Mount / Vehicle / Starship: D5-Mantis Patrol Craft Iron’s Mercy; armored swoop bike
Standard Deployment Loadout: Full armor; primary rifle; sidearm; vibroblade; jetpack; limited explosives; tracking and restraint gear; medkit
Operational Constraints: Maintenance-heavy gear; finite fuel and ammunition; ship cannot outrun dedicated military pursuit
VIII. Relationships & Social Structure
Command Structure
Superior(s): None
Subordinates: None (temporary, negotiated partners only)
Personal Connections
Significant Other: None; unresolved past with a Chiss slicer named Ires
Notable Friends & Allies: “Boomer” (Gank demolitions expert, unreliable); Gree-vee (astromech droid)
Pets / Companions: None; uses disposable tracking droids
Family
Mother: Zara Vex — alive, estranged, residing on Iridonia
Father: Name unrecorded — deceased Mandalorian-aligned contract fighter
Siblings: None
IX. Hooks & Story Seeds
Information Visibility
Publicly Known: Former Grand Champion of the Great Hunt; Ironhound; reliable live-capture specialist; operates heavily in Hutt-aligned space
Restricted / Obscure: Details of clan separation; severity of injuries; scope of outstanding warrants; identity of betrayer
Classified / Secret (OOC Aware, IC Restricted): Active contingency plans for disappearance; evidence capable of destabilizing former allies; protection of a former partner’s location
Roleplay Hooks
Quirks & Habits: Files horns; checks exits; counts credits by touch; keeps back to walls; pauses before responding when provoked
Rumors & Reputation: Unbeatable tracker; rumored Jedi-catcher; believed to be flagged by multiple authorities; said to sleep in armor during active hunts
Open Connections: Former Mandalorian rivals; Hutt handlers; bounty officials; Great Hunt survivors; Force-users who crossed him
Story Seeds:
Current Goals: Secure a stabilizing payout; eliminate lingering debts; define personal honor outside clan structures
Hidden Agendas or Secrets: Quietly tracking the betrayer; preparing a permanent exit option
Fears & Vulnerabilities: Loss of autonomy; emotional leverage through family or past partners; cybernetic failure mid-operation
Desired Story Arcs: Manhunt escalation; Hutt double-cross; confrontation with former clan; testing the limits of a non-Force legend
X. Biography
Timeline/Chronology:
3657–3650 BBY (Age 0–7) | Birth and Pre-Identification Monitoring
Zarik Vex was born on Iridonia to a Zabrak household with no registered Force sensitivity. Paternal occupation as a Mandalorian-aligned contract fighter introduced intermittent offworld exposure. Maternal presence remained planetside and unaffiliated with external power structures. Early development occurred under Iridonian survival norms without institutional oversight. No Republic, Jedi, or clan monitoring was initiated during infancy. Developmental indicators remained within expected parameters.
3650–3644 BBY (Age 7–13) | Paternal Loss and Mandalorian Induction
Zarik ’s father was killed during an offworld contract, with operational details unrecoverable. Clan intermediaries initiated contact citing prior affiliation and debt conventions. Family unit stability declined following the loss, and Zarik was reclassified as a viable cultural inductee. Formal induction into Mandalorian martial culture followed under clan supervision. Training emphasized physical conditioning, weapons safety, and doctrine over lineage status. Psychological observation noted emotional suppression without instability, and retention authorization was granted.
3644–3643 BBY (Age 13–14) | Combat Conditioning and Great Hunt Elevation
Zarik entered controlled live-fire exercises and offworld deployments focused on heavy weapons and assault tactics. Performance evaluations cited persistence, fatigue resistance, and procedural compliance. Auxiliary participation in low-risk contracts was authorized under supervision. Selection for the Great Hunt was approved based on accumulated performance data. Zarik completed the Hunt as final champion, prioritizing live capture, including a Force-sensitive target secured intact. Recognition was issued through established bounty guild protocols without corresponding clan authority elevation.
3642–3633 BBY (Age 15–24) | Post-Hunt Utilization and Internal Betrayal
Following the Great Hunt, Zarik leveraged champion status to secure premium contracts with increased autonomy. Oversight decreased while risk exposure and peer rivalry indicators increased. Tactical reviews reported consistency without doctrinal deviation. A joint operation with clan-affiliated hunters resulted in deliberate sabotage. Zarik sustained critical ocular and laryngeal injuries requiring prolonged recovery and cybernetic augmentation. Investigation confirmed internal culpability without formal redress, precipitating terminal decline in clan relations.
3633–3629 BBY (Age 24–28) | Clan Separation and Freelance Stabilization
Operational ties with the Mandalorian clan were formally severed without ritual censure or honor restoration. Zarik retained personal armor but forfeited clan-backed contracts. Freelance status was assumed, with oversight transitioning to market-based reputation metrics. Contracts were sourced through Hutt intermediaries and open guild postings. Performance emphasized reliability and controlled enforcement rather than indiscriminate brutality. Financial stability recovered as independent operations normalized.
3629–3622 BBY (Age 28–35) | Expanded Operations and Republic Flagging
Zarik expanded equipment, starship capability, and droid-assisted logistics. Sustained work for Hutt Cartel interests included enforcement and rival suppression under contractual oversight. Republic authorities selectively flagged Zarik as a high-risk independent operator, issuing warrants across multiple systems. Operational patterns were adjusted to reduce traceability and exposure. Contract throughput remained consistent with minimal civilian collateral. Career trajectory stabilized by choice, with no pursuit of formal legitimacy.
3621–3621 BBY (Age 36–36) | Active Independent Status
Zarik Vex remains an active freelance bounty hunter operating primarily in Imperial and Hutt-controlled space. The informal title of Great Hunt Champion persists without institutional backing. Mandalorian affiliation is historical rather than operational. Republic interest remains intermittent and unresolved under multiple jurisdictions. Zarik’s operational profile is classified as high-risk but predictable. Status remains stable, independent, and ongoing.
XI. Out-of-Character Notes
Roleplayer Information
Contact Preference: Discord DMs preferred; in-game messages acceptable
Timezone: EST / UTC-5
Activity & Availability: Evenings and weekends; 2–3 replies weekly on average
Roleplay Preference & Boundaries
Roleplay Preference & Boundaries
Roleplay Format: Multi-paragraph, action-focused prose
Canon Approach: Legends-flexible, SWTOR-aligned
Injury & Consequence Expectations: Injuries persist; permanent harm allowed; death possible with discussion
Triggers & Boundaries: No sexual violence; torture fades to black; avoid gratuitous cruelty
IC / OOC Separation: Profile knowledge is OOC only
Plotting & Collaboration: Light plotting with organic escalation
Consent Notes: Combat lethality allowed; slow-burn romance only; no forced Force influence
Additional Notes: Comfortable with IC loss; enjoys morally gray play; OOC tone checks welcomed