Entertainer Dossier Example
Entertainer Dossier Example
I. Character Snapshot
Name: Lira Voss
Species: Twi’lek (Rutian)
Affiliation: Blue Star Cantina, Nar Shaddaa (independent venue)
Role / Specialty: Lead dancer, headline performer, crowd liaison, cantina ambassador
Force Sensitive: No
Force Philosophy: Non-aligned (non–Force user)
Reputation Descriptor: “Starlight” — beloved cantina headliner, widely liked, quietly rumored to be protected
Narrative Role: Protagonist / Social Wildcard
Overall Disposition / Vibe: Warm, radiant, emotionally magnetic; projects ease and belonging while carrying visible precarity and unresolved fear
(Expanded and elaborated details below; this Snapshot is intended as a quick, play-facing reference.)
II. General Information
Name: Lira Voss
Reputation Descriptor: “Starlight,” Blue Star’s jewel; generous, visible, socially untouchable by rumor
Species: Twi’lek (Rutian)
Gender / Pronouns: Female (she/her)
Age: 24 (as of 3621 BBY)
Force Sensitive: No
Force Philosophy: None
Force Presence / Signature: None
Affiliation: Blue Star Cantina, Nar Shaddaa
Classification: Civilian performer
Title: Lead Dancer
Rank: Senior talent (informal, non-binding)
Operational Role: Headline entertainer, crowd liaison, public-facing cantina ambassador
Homeworld: Ryloth
Current Residence: Nar Shaddaa, Promenade District (private quarters above the cantina)
III. Physical Appearance
Physical Statistics
Height: 1.72 meters
Weight: 56 kg
Build / Body Type: Lean, flexible dancer’s build; strong core, light upper body
Eye Color: Gold-hazel
Hair Color: N/A (lekku)
Hair Style: Long lekku, often adorned with beads and jewelry
Skin / Fur / Scale Color: Rutian blue
Distinctive Features
Typical Presentation: Sequined or flowing dancewear under warm neon lighting
Distinctive Characteristics: Expressive lekku; posture and movement draw attention without aggression
Scars / Tattoos / Markings: Faded restraint scars at wrists and ankles (subtle, often unnoticed)
Other Notable Features: Habitual lekku-bead fidgeting used as grounding under stress
IV. Personality & Traits
Personality Overview
Overall Disposition: Warm, hopeful, openly expressive; shaped by exploitation and debt-driven caution
Moral Alignment / Ethical Outlook: Compassion-driven, light-leaning; pragmatic when survival or children are involved
Operational Adaptability: High — reads rooms, moods, and power shifts quickly
Doctrinal Adherence: Moderate — respects Twi’lek tradition, flexible in daily life
Manner of Authority: Charismatic and relational; influence through connection, not command
Emotional Restraint: Moderate — open by default, vulnerable under sustained pressure
Stress Tell: Increased lekku-bead fidgeting, tightened smile, deflective humor
Operational Composure: Steady in social crises; falters when loved ones are threatened
Failure Response: Internalizes blame, briefly withdraws, then overcompensates by taking greater risks
Additional Traits
Strengths: Emotional intelligence, performance mastery, crowd reading, cultural fluency, warmth
Flaws: Conflict avoidance, over-trusting, difficulty refusing pleas, fear of confrontation
Known Weaknesses: No combat training, vulnerable to contracts and debt leverage, strong emotional triggers involving children or captivity
Preferences: Live percussion, warm lighting, neon glow, sweet or spiced drinks, honest conversation, traditional Twi’lek dance, jewelry collecting, late-night crowds
Aversions: Slavers, coercive contracts, performer exploitation, cruelty to children, overt violence, authoritarian enforcers, spice trade, debt collectors, confinement
V. Force Profile (If Applicable)
Force Information (If Applicable)
Force Sensitivity Level: None
Force Disciplines / Focus: N/A
Signature Force Abilities: N/A
Force Limitations: N/A
Force Use Ceiling: N/A
Force Ethics in Practice: N/A
VI. Skills & Capabilities
Skills & Abilities
Combat Specialties: None; relies on evasive movement, crowd cover, and escape
Languages Spoken: Galactic Basic, Ryl (fluent), conversational Huttese
Other Skills: Professional dance and stage performance, singing, basic nalargon play, informal diplomacy and social navigation, mood and power-dynamic reading, speeder piloting, basic budgeting and credit management
Notable Achievements: Lead performer at the blue star cantina, headlined life day gala events, avoided detention during a sith empire intelligence/security operation through discretion and compliance
Power Scale & Limits
Power Scale / RP Scope: Low-powered civilian; influence is local, social, and reversible
Hard Limits: No force abilities, no combat dominance, no institutional authority or legal protection, influence collapses against armed force, contracts, or organized crime
VII. Equipment & Assets
Personal Equipment
Primary Weapon(s): Concealed vibroknife (emergency use only)
Armor / Outfit: Performance dancewear; select costumes reinforced with light protective mesh
Notable Equipment / Gear: Custom costumes, stage jewelry, comm unit, fragmented credit chips
Openly Visible Gear: Decorative jewelry only
Personal Items: Lucky lekku bead from her mother, holo of family on Ryloth
Transport & Logistics
Mount / Vehicle / Starship: Neon-modified SoroSuub “PulseRunner” party speeder
Standard Deployment Loadout: Comlink, ID, credit chip, vibroknife, minimal costume repair items
Operational Constraints: Limited legal standing, informal contracts, high visibility without formal protection, must prioritize discretion and mobility
VIII. Relationships & Social Structure
Command Structure
Superior(s): Vex Drallo — cantina owner; profit-motivated, situationally protective
Subordinates: None
Personal Connections
Significant Other: None; flirtatious but avoids binding attachments
Notable Friends & Allies: Sarrin (Rodian bartender, confidant), “Doc” Ludo (street medic, informal advisor)
Pets / Companions: Spark — a small tooka cat
Family
Mother: Kira Voss — alive, residing on Ryloth
Father: Deceased — killed in spice-trade-related violence
Siblings: Two younger brothers on Ryloth
IX. Hooks & Story Seeds
Information Visibility
Publicly Known: Beloved lead dancer “Starlight,” generous to staff and patrons, survivor of a security sweep
Restricted / Obscure: Ongoing family debt, fragmented finances, informal protection rumors
Classified / Secret (OOC Aware, IC Restricted): Quiet assistance to displaced street children, true scale of her debts
Roleplay Hooks
Quirks & Habits: Lekku bead spinning, reflexive flirting, tips musicians well, memorizes regulars
Rumors & Reputation: Said to be “untouchable,” rumored powerful admirers
Open Connections: Fans, street kids, debt collectors, rival performers, cantina staff
Story Seeds:
Current Goals: Earn enough to relocate her brothers; headline offworld without losing autonomy
Hidden Agendas or Secrets: Conceals debt scale; facilitates aid and escape for vulnerable minors
Fears & Vulnerabilities: Slavers, ownership, contracts, confinement, harm to family or children
Desired Story Arcs: Family reunification, debt unraveling, collapse of protection rumors, found family, hard-won freedom
X. Biography
Timeline/Chronology:
3645–3635 BBY (Age 0–10) | Birth, Cultural Foundation, and Family Loss
Lira Voss was born on Ryloth during a period of sustained economic instability tied to regional spice trade activity. Her family was registered as civilian labor with no political, military, or guild affiliation. Early childhood assessments noted recurring food and credit insecurity within the household. Cultural participation in Rutian Twi’lek traditions was maintained through direct family instruction, particularly in dance. During this interval, Lira’s father was killed in violence associated with spice trafficking enforcement. The loss resulted in increased household debt and attention from criminal intermediaries, with no intervention by local authorities.
3635–3632 BBY (Age 10–13) | Early Economic Exposure and Risk Awareness
Following her father’s death, Lira contributed to household survival through informal performances and service labor. Contact with debt enforcement agents became more frequent as family obligations remained unresolved. Multiple exploitative labor proposals were documented and declined by her remaining guardian. During this period, Lira demonstrated early situational awareness and avoidance behaviors when confronted with coercive pressure. No incidents of capture or formal coercion occurred. Civilian legal status remained informal but intact.
3632–3630 BBY (Age 13–15) | Unauthorized Departure and Initial Survival
Lira departed Ryloth via unregistered civilian transport without sponsorship or formal documentation. Her arrival on Nar Shaddaa was later confirmed through indirect port and venue records. Initial survival was sustained through short-term cantina work and transient shelter arrangements. No cartel, guild, or institutional protection applied during this phase. Legal status remained unofficial but was not actively challenged by local enforcement. Continued survival was attributed to discretion, adaptability, and mobility.
3630–3628 BBY (Age 15–17) | Cantina Circuit Integration
Lira established regular performance work across multiple minor Nar Shaddaa venues. Dance proficiency and crowd assessment skills improved rapidly through constant exposure rather than formal training. Informal mentorship was provided by musicians, bartenders, and venue staff. Income stabilized at subsistence levels without long-term contractual obligation. Lira consistently avoided exclusive or binding agreements. Personal security relied on venue turnover and low-profile movement patterns.
3628–3626 BBY (Age 17–19) | Blue Star Cantina Recruitment
Lira was recruited as a featured performer at the Blue Star Cantina under proprietor oversight. Contractual terms were informal and lacked third-party enforcement or advocacy. Increased visibility brought sustained audience growth and higher-value clientele exposure. Performance metrics and crowd response showed consistent improvement following recruitment. Oversight remained personal rather than institutional. No external regulatory body monitored working conditions or finances.
3626–3623 BBY (Age 19–22) | Promotion, Visibility, and Risk Accumulation
Lira was elevated to Lead Performer with expanded responsibilities, including informal crowd liaison duties. During this period, she was present during a Sith Empire intelligence/security operation and avoided detention through compliance and discretion. Her reputation consolidated within the Promenade district under the informal moniker “Starlight.” Discreet financial transfers to family on Ryloth began without resolving underlying debts. Low-profile assistance to displaced minors occurred without organizational backing. Risk exposure increased while operational stability remained outwardly intact.
3623–3621 BBY (Age 22–24) | Current Operational Status
Lira Voss remains Lead Performer at the Blue Star Cantina on Nar Shaddaa. She is classified locally as a high-value civilian attraction with significant social visibility. Informal protection and patronage arrangements are rumored but remain undocumented. Debt pressure persists alongside efforts to relocate her younger siblings offworld. Offers involving long-term patronage or offworld work continue to surface but remain uncommitted. Operational status is stable but increasingly constrained by visibility and unresolved obligations.
XI. Out-of-Character Notes
Roleplayer Information
Contact Preference: Discord, direct messages, or in-game RP
Timezone: EST / UTC-5
Activity & Availability: Evenings and late nights; replies 2–4 times per week
Roleplay Preference & Boundaries
Roleplay Format: Character-driven, paragraph to multi-paragraph
Canon Approach: Legends-flexible, SWTOR-era soft canon adherence
Injury & Consequence Expectations: Injuries and setbacks welcome; recovery played out; death requires OOC consent
Triggers & Boundaries: No sexual assault; violence may fade to black
IC / OOC Separation: Profile does not imply IC knowledge
Plotting & Collaboration: Open to one-shots and long arcs; collaborative plotting encouraged
Consent Notes: Combat lethality, romance, and emotional harm negotiable; no mind control or Force coercion
Additional Notes: Character designed for consequence-heavy, collaborative play without narrative immunity