Title
Belsavis
Standard Text
An icebound Outer Rim prison world where tropical geothermal rifts break through vast frozen terrain and Republic containment facilities stand above a far older Rakatan prison.
Heading
Overview
Standard Text
Belsavis is a remote Outer Rim world defined by abrupt environmental contrasts. Arctic plains and immense walls of ice dominate much of the surface, while geothermal activity creates deep temperate and tropical rifts where vegetation, open water, and diverse wildlife survive within the frozen landscape.
For most of the Republic's recorded knowledge of the planet, those unusual conditions were little more than a curiosity. That changed when Republic explorers discovered ancient structures beneath the surface belonging to the Rakatan Infinite Empire.
Standard Text
The discovery transformed Belsavis into one of the Republic's most secretive and dangerous installations. Modern prison blocks, security centers, laboratories, utilities, and military facilities were established around a much older network of Rakatan vaults, stasis chambers, automated wardens, and containment systems.
The result is not a single prison building but a layered prison world in which Republic infrastructure and ancient alien machinery coexist—sometimes uneasily.
Standard Text
For roleplay, Belsavis works best when characters have a specific reason to be there. Prison transfers, military assignments, investigations, classified research, technical work, intelligence operations, fugitive searches, archaeology, emergency response, clandestine infiltration, and recovery missions all fit naturally.
It should rarely feel like an ordinary colony or casual travel destination.
Image / Photo — Optional
Suggested Placement:
Immediately below the Overview.
Suggested Subject / Description:
A wide view of Belsavis emphasizing the planet's defining environmental contrast: massive blue-white ice walls surrounding a lush geothermal rift with vegetation, water, exposed rock, and limited SWTOR-era infrastructure visible at human scale. The composition should immediately communicate that Belsavis is neither simply an ice world nor a conventional jungle planet.
Suggested Format:
Landscape, 4:3 website image.
Visual Continuity:
Coordinate with the later Rakatan-prison image using matching 4:3 dimensions, comparable rendering quality, grounded cinematic realism, and restrained Old Republic-era visual design. The environmental image should remain brighter and more open than the subterranean prison image.
Era / Lore Requirements:
Use SWTOR-era architecture and equipment where artificial structures appear. Preserve the juxtaposition of frozen terrain and warm geothermal vegetation established by SWTOR. Do not substitute later Galactic Civil War-era bases, ships, uniforms, or iconography.
Reference Material:
Official SWTOR Belsavis environmental imagery may be used as visual research for the planet's ice-and-rift contrast, but the finished artwork should be an original composition rather than a close reproduction.
Recommended Alt Text:
A lush geothermal rift and open water enclosed by towering ice formations on Belsavis.
Image Subject — Environmental View
Belsavis in the Old Republic era, viewed across one of its distinctive geothermal rifts. Towering blue-white glaciers and sheer walls of ice surround an unexpectedly warm basin containing dense vegetation, exposed dark rock, shallow water, and mist rising where geothermal heat meets the cold air. Small-scale Republic-era infrastructure may be visible at the edge of the rift to establish scale and the planet's prison-world occupation, but the landscape remains the primary subject. The transition between arctic terrain and the warm rift should feel abrupt and geologically unusual rather than like two unrelated landscapes. No later-era Rebel, Imperial, First Order, or New Republic visual language. No visible text or logos.
Heading
Quick Reference
List
Region — Outer Rim TerritoriesEnvironment — Frozen plains, glaciers, ice caverns, geothermal rifts, temperate vegetation, exposed rock, and subterranean complexesPrimary SWTOR-Era Function — Republic high-security prison and containment world established around ancient Rakatan facilitiesAncient Presence — Rakatan Infinite Empire prison systems, vaults, droids, and stasis technologyMajor Historical Conflicts — Imperial prison break, Eternity Vault crisis, Section X operations, and later Eternal Empire occupationMajor Hazards — Escaped prisoners, dangerous wildlife, damaged containment systems, automated defenses, environmental exposure, unstable infrastructure, ancient droids, and poorly understood Rakatan technologyRoleplay Themes — Containment, investigation, classified work, imprisonment, archaeology, survival, military operations, intelligence, fugitives, moral ambiguity, and dangerous discoveries
Heading
Environment & Geography
Standard Text
Belsavis's tropical rifts are heated by natural geothermal activity and form enclosed pockets of warmer terrain amid the planet's frozen expanses. Vegetation and wildlife can thrive inside these breaks in the ice even while nearby regions remain severely cold.
The result is a landscape of cliffs, enclosed valleys, caverns, watercourses, frozen wilderness, and abrupt changes in temperature.
Standard Text
That geography matters to travel. Prison sectors and facilities are separated not only by security boundaries but by difficult terrain. Controlled passages, tunnels, lifts, checkpoints, transport routes, and ancient corridors may be more practical than attempting to cross the surface directly.
Away from maintained facilities, exposure, wildlife, geothermal hazards, damaged communications, blocked routes, and simple isolation can become as important as hostile personnel.
Heading
The Prison World
Subheading
The Republic Prison
Standard Text
The Galactic Republic (https://www.starforgerp.com/lore/factions-powers/galactic-republic) established its prison after discovering the ancient Rakatan complex and recognizing that some of its containment systems were deteriorating. The modern facility served two related purposes: guarding and studying what had already been imprisoned beneath Belsavis, and confining offenders considered too dangerous or too difficult to hold elsewhere.
Those categories were not identical. Belsavis held murderers, pirates, war criminals, slavers, Sith Lords, gang leaders, escape specialists, slicers, shapechangers, and other prisoners whose abilities, connections, or circumstances made conventional incarceration difficult.
Standard Text
The prison was therefore built around escalating levels of containment rather than a single uniform cell system. Even Minimum Security was extraordinarily restrictive by ordinary standards. Higher-security sectors included specialized cells, medical facilities, scientific installations, utilities, and individualized containment for prisoners whose biology, technology, Force abilities, or other characteristics required unusual measures.
Some modern prisoners were eventually entrusted directly to functioning Rakatan wardens when Republic facilities were considered insufficient.
Subheading
Personnel & Automated Security
Standard Text
Belsavis personnel came from several backgrounds. The Republic Military (https://www.starforgerp.com/lore/organizations/republic-military) supplied many members of the staff, while others came from planetary security forces or other maximum-security institutions. Training emphasized riot control, siege conditions, asymmetric threats, negotiation, interrogation, and the specialized demands of a prison whose inmates could possess extraordinary abilities.
Security droids supplemented organic personnel and could enter areas considered too hazardous for living guards.
Standard Text
The prison's automated defenses were deliberately distributed across separate computer systems rather than controlled through one vulnerable central network. Holocameras, energy-field lockdowns, defensive weapons, environmental controls, identification systems, and emergency measures could therefore continue functioning even when another part of the prison was damaged or compromised.
Some Republic systems were also connected to ancient machinery below the prison. Those connections provided capabilities modern technicians did not fully understand and created the possibility that Rakatan protocols could interfere with Republic programming.
Subheading
Prisoners, Secrecy & Abuse
Standard Text
Belsavis should not be treated as a place where every prisoner unquestionably deserved every condition imposed upon them.
SWTOR establishes genuinely catastrophic offenders alongside people incarcerated because their abilities made them unusually difficult to contain. It also establishes the Condemned, descendants of prisoners who were born within the prison and denied release despite never having been convicted of their parents' crimes.
That history gives Belsavis a harsher moral dimension than a simple repository for irredeemable villains.
Standard Text
The prison also concealed activities from much of its own staff. Prisoners spread stories about people disappearing into medical facilities and scientists experimenting with technology recovered from ancient vaults; the relevant SWTOR record deliberately leaves those particular rumors unresolved.
Other abuses are not merely rumor. Project Noble Focus was a secret Republic program on Belsavis that forced alien prisoners into controlled combat so their species' military capabilities could be studied.
For roleplay, suspicion of the prison can therefore arise from documented wrongdoing as well as exaggeration, misinformation, and inmate rumor.
Heading
The Rakatan Prison
Subheading
The Tomb
Standard Text
Far beneath the modern facilities lies the older prison created by the Rakatan Infinite Empire. Belsavis prison personnel refer to this ancient section as the Tomb.
Its inmates were confined with technologies including stasis systems, automated wardens, enormous sealed chambers, and other methods that remained only partly understood when the Republic arrived. Republic probes, droids, monitoring stations, and occasional expeditions reached portions of the complex, but only a small part of the Tomb had been explored during the original SWTOR period.
Standard Text
The beings imprisoned there were not simply ordinary criminals from another age. Rakatan records and surviving systems indicate that Belsavis contained warlords, dangerous creatures, enemies of the Infinite Empire, and other beings or populations the Rakata considered sufficiently dangerous to isolate on a planetary scale.
The Esh-kha are one important example. They were imprisoned in stasis beneath Belsavis after a devastating ancient conflict with the Infinite Empire and re-emerged when containment began failing during the SWTOR-era crisis.
Subheading
Vaults, Droids & Unknowns
Standard Text
Ancient vaults are scattered through Belsavis. Some were still sealed when the Republic arrived, others had failed long before, and a small number of apparently empty structures were reused for secure storage or confinement.
Republic exploration eventually became cautious after expeditions suffered losses, leaving many structures unopened or poorly understood.
Standard Text
That uncertainty is one of Belsavis's most useful qualities for collaborative storytelling. A sealed chamber does not need to contain a civilization-ending weapon.
Damaged records, an unidentified prisoner, a malfunctioning warden, a lost expedition, an abandoned laboratory, a biological specimen, an incomplete machine, or a system whose purpose is initially unclear can create substantial consequences without repeating the largest threats already resolved by SWTOR.
Image / Photo — Optional
Suggested Placement:
After “Vaults, Droids & Unknowns” and before History.
Suggested Subject / Description:
A secured subterranean Rakatan containment chamber showing ancient monumental architecture, heavy sealed doors or containment fields, and functioning or dormant machinery. Smaller Republic-era monitoring equipment, temporary lighting, cables, terminals, or barriers should visibly demonstrate that modern personnel have adapted only part of a much older facility.
Suggested Format:
Landscape, 4:3 website image.
Visual Continuity:
Match the environmental image's dimensions and realistic cinematic rendering. This image should be darker and more enclosed, with greater emphasis on scale, ancient machinery, and the contrast between Rakatan architecture and comparatively temporary Republic additions.
Era / Lore Requirements:
The underlying facility must read as ancient Rakatan rather than modern Imperial, Republic, or later-era Star Wars architecture. Republic additions should look SWTOR-era and clearly secondary to the ancient structure. Avoid readable Rakatan inscriptions unless specifically supported; abstract markings may be present without becoming decorative written text.
Reference Material:
Official SWTOR Belsavis and Eternity Vault imagery may be used to understand the scale and visual vocabulary of Rakatan facilities. Create a new composition rather than reproducing an existing screenshot or artwork.
Recommended Alt Text:
Ancient Rakatan containment machinery surrounded by smaller Republic monitoring equipment beneath Belsavis.
Image Subject — Rakatan Containment Interior
Deep beneath Belsavis, an immense ancient Rakatan containment chamber from the Old Republic era. Monumental stone-and-metal architecture, heavy sealed vault structures, old energy systems, inactive or distant warden machinery, and massive containment infrastructure should dominate the environment. Around the edges, Republic personnel have added comparatively small SWTOR-era monitoring stations, portable lights, cables, safety barriers, scanners, and temporary technical equipment, making clear that the Republic occupies and studies only part of a much older installation. The chamber should feel functional but only partially understood, not ruined beyond recognition. No giant active superweapon, no released monster, and no event that implies an unsupported new catastrophe. No later-era Star Wars architecture, uniforms, logos, or readable text.
Shared Core Prompt
Create an original 4:3 visual for the StarForgeRP website based on the Image Subject described above.
Use a realistic, cinematic concept-art presentation appropriate to Star Wars: The Old Republic and the broader Old Republic era. The image should feel grounded, detailed, atmospheric, and believable, with restrained visual storytelling rather than exaggerated spectacle.
Maintain visual compatibility with the broader StarForgeRP artwork collection without forcing every subject into identical colors or lighting. Dark blue, navy, charcoal, muted metallic tones, cool environmental light, and selective warm gold or amber illumination may provide a recurring visual foundation where appropriate. Allow the natural colors of a character, world, culture, environment, object, or scene to remain recognizable when they are important to the subject.
Compose the scene according to what it needs to communicate. Characters, locations, landscapes, historical scenes, artifacts, architecture, starships, organizations, cultural subjects, technology, and archival compositions do not require identical framing. Give the primary subject a clear visual focus while allowing the surrounding environment to provide useful context, scale, and atmosphere.
Prioritize SWTOR-era and Old Republic-era visual language. Clothing, armor, architecture, starships, weapons, equipment, terminals, droids, vehicles, furnishings, and other technology should feel appropriate to that period when they appear. Avoid designs strongly associated with later Star Wars eras unless the individual Image Subject specifically requires them.
When the subject is tied to a particular faction, organization, culture, location, historical period, or StarForgeRP development, follow the supplied lore and continuity information rather than replacing it with generic Star Wars imagery.
Do not invent lore-significant uniforms, insignia, technology, architecture, symbols, relationships, events, or outcomes merely to make the image more elaborate.
When an uncertain detail is not necessary to the composition, it may remain visually unspecified.
Where appropriate, use environmental depth, atmospheric haze, practical or holographic illumination, weather, planetary terrain, architecture, machinery, interiors, crowds, distant activity, or culturally appropriate surroundings.
Background detail should support the primary subject and help establish the setting without overwhelming the composition.
For original StarForgeRP characters and other community-created subjects, follow supplied descriptions and reference material when available.
Preserve specifically requested identifying features, proportions, clothing, equipment, markings, colors, or other established design elements while creating a new composition rather than closely reproducing unrelated artwork.
If no reference image is supplied, create an original interpretation from the written description. Do not request a reference merely because one could improve precision.
Weapons should appear only when relevant to the subject.
Lightsabers should not be added merely as general Star Wars decoration; include them only when they meaningfully belong to the character, event, location, activity, or subject being depicted.
Do not include titles, captions, logos, borders, watermarks, webpage elements, decorative written language, readable interface labels, or other visible text unless the individual Image Subject specifically calls for them.
Compose the artwork for a 4:3 frame.
Keep important faces, characters, objects, landmarks, vehicles, and other essential visual information comfortably within the composition, with enough surrounding space to prevent important details from being lost near the edges.
The primary subject should remain recognizable and readable when the image is displayed on StarForgeRP at approximately 440 × 330 px.
Shared Visual Standard
Aspect Ratio: 4:3
Website Display Size: approximately 440 × 330 px
Generation Size: use an appropriate native 4:3 resolution rather than generating specifically at the smaller website dimensions
Overall Style: realistic, cinematic Old Republic-era concept art
Palette: dark blue, navy, charcoal, muted metallic tones, and restrained warm illumination as a recurring foundation where appropriate; preserve subject-specific colors when important
Lighting: predominantly cinematic and atmospheric, often using cool ambient light with selective warm gold or amber highlights where appropriate
Atmosphere: grounded, immersive, detailed, and visually restrained
Composition: clear primary subject, readable at website display size, with essential details safely inside the frame
Background: lore-appropriate and supportive without competing with the primary subject
Continuity & Era: favor supplied StarForgeRP continuity and SWTOR-era visual language; avoid unsupported or later-era substitutions
Reference Material: preserve requested subject identity and established design details when references are available; generate from the written description when no reference is supplied and none is required
Technology: appropriate to the Old Republic or SWTOR era when applicable
Weapons: only when relevant to the subject
Lightsabers: only when specifically appropriate to the subject
Originality: create a new composition rather than directly reproducing or closely copying an existing artwork
Text, Logos & UI: none unless explicitly requested
Heading
History
Subheading
Rakatan Prison World
Standard Text
More than twenty thousand years before the Republic established its own facilities, the Rakatan Infinite Empire used Belsavis for imprisonment and containment. Ancient droids continued maintaining parts of the prison after Rakatan power collapsed, allowing some cells and stasis systems to remain functional across immense spans of time.
Belsavis's later icebound environment concealed much of that infrastructure until Republic exploration exposed vaults and structures extending beneath the surface.
Subheading
Republic Rediscovery
Standard Text
Republic knowledge of Belsavis predates the Great Hyperspace War, but the planet received little sustained attention for centuries. Roughly fifty years before the original SWTOR Belsavis crisis, scientists investigating its unusual tropical rifts discovered the Rakatan prison.
Exploration revealed that some ancient containment systems were failing and that attempting to understand the complex could itself be extremely dangerous.
Standard Text
Republic authorities responded by securing the planet and constructing their own prison infrastructure. Selected officials and the Strategic Information Service (https://www.starforgerp.com/lore/organizations/strategic-information-service) were involved in maintaining the site's secrecy.
As the Great Galactic War produced increasingly dangerous captives, Belsavis received prisoners including Sith, Mandalorians, war criminals, and beings considered exceptionally difficult to confine.
Subheading
Imperial Assault & Prison Break
Standard Text
The prison's secrecy did not survive indefinitely. Imperial Intelligence discovered Belsavis, and the Sith Empire (https://www.starforgerp.com/lore/factions-powers/sith-empire) inserted Sith and elite troops onto the planet.
Their first objective was not simply to attack the prison from outside but to make the facility itself unmanageable. Imperial forces deliberately released prisoners, breached containment areas, and exploited the resulting disorder while attempting to recover Imperial captives.
Standard Text
The plan produced consequences neither faction could fully control. Some prisoners cooperated with the Empire, others attacked anyone they encountered, and ancient threats became entangled with the modern military struggle.
During the original planetary crisis, Republic personnel struggled to restore containment while Imperial forces maintained a precarious foothold rather than exercising uncontested control of the world.
Subheading
Later SWTOR-Era Crises
Standard Text
Belsavis remained important after the initial prison break.
The Eternity Vault drew Republic and Imperial forces into another ancient Rakatan prison complex containing an exceptionally dangerous imprisoned entity. Section X later became the focus of operations against the Dread Guard when followers of the escaped Dread Masters sought a powerful Rakatan weapon buried in the restricted area.
These events are established parts of Belsavis's history rather than recurring crises waiting to be replayed unchanged.
Standard Text
Belsavis also appears during the rise of the Eternal Empire (https://www.starforgerp.com/lore/factions-powers/eternal-empire). Zakuul deployed a Star Fortress above the planet as part of its wider system of occupation and intimidation.
During the resistance to Zakuulan rule, the station's forces interfered with the prison and released inmates from lower vaults. Local resistance activity became part of the wider Eternal Alliance (https://www.starforgerp.com/lore/factions-powers/eternal-alliance) campaign against the Star Fortresses, and the Belsavis installation was ultimately destroyed.
Heading
Belsavis in StarForgeRP
Standard Text
In StarForgeRP's present-day continuity, the original prison break, the Eternity Vault crisis, Section X operations, and the Eternal Empire's Star Fortress belong to the planet's history rather than its immediate present.
Belsavis nevertheless remains a setting shaped by the infrastructure and consequences those periods left behind: prison facilities, ancient containment systems, isolated sectors, sealed vaults, damaged installations, old records, abandoned positions, dangerous wildlife, and locations whose condition may differ substantially from what characters encountered during the original SWTOR storyline.
For the broader present-day galactic situation, see Current Setting (https://www.starforgerp.com/timeline/current-setting).
Heading
Travel, Access & Secrecy
Standard Text
Belsavis is a restricted prison world rather than an ordinary destination.
Characters arriving openly should normally have a credible reason for being there: military orders, prison duties, legal or investigative authority, prisoner-transfer work, technical contracts, medical assignments, approved research, intelligence responsibilities, emergency response, or another institutional purpose.
Authorization to enter the planet does not imply authorization to enter every sector.
Standard Text
Compartmentalization is fundamental to the setting. A guard may understand one block while knowing little about an archaeological site elsewhere. A technician may be cleared to maintain Republic power systems but denied information about the Rakatan machinery connected to them. A scholar may recognize Infinite Empire architecture while having no authority to inspect it.
Likewise, a veteran of one Belsavis crisis does not automatically know what occurred in every classified facility.
Standard Text
Unauthorized access can provide a strong story premise, but it should carry practical consequences.
Smugglers, spies, fugitives, bounty hunters, salvagers, artifact traffickers, or infiltrators may attempt covert landings or exploit isolated sectors, yet restricted routes, surveillance, security systems, difficult terrain, prison infrastructure, and the danger of becoming stranded make secrecy something characters must work to preserve.
Standard Text
Player knowledge should remain separate from character knowledge. The existence of Belsavis ceased to be a perfectly protected secret during the original Imperial attack, but detailed knowledge of individual prisoners, specific vaults, classified experiments, Rakatan systems, or events from class-specific stories should depend upon a character's history, sources, clearance, profession, and actual experience.
Rumor and incomplete information are appropriate parts of the setting.
Heading
Key Locations
Subheading
Minimum Security Section
Standard Text
The least restrictive of Belsavis's principal Republic prison zones only by comparison with the rest of the facility. It contained heavily monitored cell blocks, guard towers, work areas, and prisoners considered dangerous but manageable without the extreme individualized containment required elsewhere.
The sector was heavily disrupted during the Imperial prison break.
Subheading
High Security Section
Standard Text
A specialized prison district combining inmate housing with medical, scientific, engineering, water, and power infrastructure. Some cells were designed around the physiological requirements of particular species.
Its mixture of containment, research, utilities, and restricted information makes the area especially useful for investigations, technical emergencies, medical stories, missing personnel, compromised infrastructure, and disputes over classified work.
Subheading
Maximum Security Section
Standard Text
A more isolated region for inmates too dangerous, uncooperative, or unusual to house together. Individual containment could be adapted for Force-sensitive prisoners, cyborgs, shapechangers, and others whose abilities defeated ordinary cells.
The region also provided access to the deeper Rakatan prison.
Subheading
The Tomb
Standard Text
The ancient Rakatan prison beneath the modern facility. Stasis systems, warden droids, sealed cells, monitoring stations, and unexplored passages make it substantially less understood than Republic-built areas.
Characters entering the Tomb should not assume that Republic personnel possess complete maps, reliable records, or control over every system they encounter.
Subheading
Section X
Standard Text
A restricted region associated with later operations against the Dread Guard and their attempt to recover a powerful Rakatan weapon.
The established Section X crisis is historical, but its infrastructure, records, abandoned positions, sealed sections, and physical consequences can still provide reasons for characters to return.
Subheading
Eternity Vault
Standard Text
An ancient prison buried deep within Belsavis's icy terrain and the setting of one of SWTOR's earliest major operations.
Its established confrontation belongs to the planet's history. New stories can make use of related ruins, records, research, security concerns, or consequences without restoring the same defeated threat merely to repeat the operation.
Heading
Using Belsavis in Roleplay
Standard Text
Belsavis is particularly effective for contained stories in which authority, access, incomplete information, and the possibility of containment failure create pressure.
The strongest premises usually begin with a specific person, facility, prisoner, discovery, or responsibility rather than an attempt to determine the fate of the entire planet.
List
Containment — A field fails, a transfer goes missing, a sealed block loses communications, or security systems begin following conflicting protocols.Investigation — Determine whether an apparent escape, death, laboratory accident, missing record, or damaged vault was accidental, criminal, political, or connected to something older.Prison Stories — Interview an inmate, protect a witness, negotiate during a disturbance, investigate an unjust confinement, trace a prison gang, or confront the consequences of earlier Republic policy.Archaeology & Research — Examine a newly accessible chamber, identify an ancient machine, recover an expedition, translate incomplete records, or determine what Republic researchers disturbed years earlier.Military & Security — Reinforce an isolated sector, escort a transfer, recover lost personnel, contain a breach, secure an abandoned position, or investigate evidence of hostile infiltration.Intelligence — Recover classified files, determine who has learned about a prisoner or vault, trace leaked information, or prevent an archaeological discovery from entering the wrong hands.Unauthorized Operations — Smuggle someone in or out, recover contraband, locate a fugitive, steal information, investigate a rumor, or reach a restricted site without attracting the prison's full security response.Survival — Use cold, geothermal terrain, damaged transport, wildlife, lost communications, or blocked routes to complicate a mission outside maintained facilities.Historical Consequences — Revisit damage, records, personnel decisions, abandoned positions, or unresolved local consequences left by the Imperial assault, Section X, or Zakuulan occupation.Local Stakes — Let success or failure determine the fate of a cell block, prisoner, research team, investigation, facility, or dangerous discovery rather than escalating every story into a threat to the entire galaxy.
Heading
Common Misconceptions
Subheading
“Belsavis is only an ice planet.”
Standard Text
Ice dominates much of the world, but geothermal rifts create warm, heavily vegetated environments that are central to Belsavis's identity and geography.
Subheading
“The Republic built the prison from the ground up.”
Standard Text
The Republic constructed extensive modern prison infrastructure, but it did so around a vastly older Rakatan containment network.
The distinction matters because Republic personnel can operate a facility without understanding everything beneath it.
Subheading
“Minimum Security means ordinary incarceration.”
Standard Text
Minimum Security is a relative term on Belsavis. Even its least restrictive major sector was built for prisoners considered exceptionally dangerous or difficult by ordinary standards.
Subheading
“Everyone imprisoned on Belsavis is an irredeemable monster.”
Standard Text
Many inmates were extremely dangerous, but SWTOR presents a more complicated institution than that stereotype suggests.
Some prisoners were confined because of extraordinary escape or containment problems, and the Condemned demonstrate that Republic policy could also imprison people who had never personally been convicted of a crime.
Subheading
“Every unexplored Rakatan vault needs a superweapon.”
Standard Text
Belsavis does contain extraordinary ancient technology and prisoners capable of producing enormous consequences, but smaller discoveries are often more believable and more useful for collaborative roleplay.
An incomplete archive, damaged machine, unidentified prisoner, contaminated laboratory, malfunctioning defense system, or forgotten research project can create meaningful consequences without threatening the galaxy.
Subheading
“The original Imperial prison break is still happening.”
Standard Text
The prison break is an earlier SWTOR event. Later crises—including Section X and the Eternal Empire's Star Fortress—also belong to Belsavis's history.
Present-day stories can draw upon their consequences without treating the planet as permanently frozen at any one earlier storyline.