Explore the physical settings of StarForgeRP’s shared Star Wars: The Old Republic galaxy. Find worlds, settlements, facilities, strongholds, ruins, recurring meeting places, and persistent vessels where characters live, work, travel, and build shared history.
Choose a destination to understand its surroundings, discover connections, or find a believable setting for roleplay.
For the shared present and wider political, military, and story circumstances, see Current Setting. That page contains story spoilers through StarForgeRP’s adopted SWTOR baseline.
Use the Location Directory to find a documented place alphabetically or by type. Visit the Galactic Map for guidance on relative geography, regional connections, and travel.
For a broader introduction, choose the scale or kind of setting below.
Explore the worlds surrounding more local stories. Their environments, communities, histories, and institutions provide context for a character’s origins or destination. People from the same world can have very different experiences and loyalties.
Understand geography beyond a single world. These references explain the larger areas and connections relevant to journeys, trade, migration, and stories spanning several destinations.
Find communities where everyday life brings characters together: capitals, industrial centers, ports, towns, and villages. Explore local work, services, neighborhoods, transportation, and the authorities or social circles characters may encounter.
Explore places defined by their purpose and the people who use them, including military installations, academies, laboratories, medical facilities, stations, estates, and safehouses. This category also includes mobile operational bases. Individual entries explain the location’s role, occupants, resources, and access.
Discover distinctive destinations such as ruins, battlefields, memorials, wilderness sites, wrecks, businesses, and familiar gathering places. Their significance may come from physical features, earlier events, local relationships, or reasons characters keep returning.
Begin with the part of a place your character would actually encounter. A delivery, medical appointment, work assignment, family visit, or interrupted journey can provide enough reason for a scene.
Connection — What brings the character here, and whom might they already know?
Authority and access — Who controls the relevant space, and what does entry require?
Everyday life — Who lives or works nearby, and which services, routines, or communities matter?
Resources and pressures — What is available, difficult to obtain, dangerous, or disputed?
History — What have earlier events changed, and what remains unresolved?
Follow relevant dossiers in Characters to understand the people associated with a location. Shared surroundings can suggest an introduction without establishing an existing relationship.
A published location is not automatically public within the story. Reading about a hidden refuge, restricted facility, or private residence does not give a character knowledge of it or permission to enter. Check the associated story’s participation information before joining an established situation.
Places carry consequences forward. Repairs may leave evidence of earlier damage; changed ownership may alter access; an abandoned workplace may acquire a new purpose. Read the location’s history and circumstances alongside the stories that shaped it.
Continuity & Canon explains how established SWTOR lore, compatible Legends material, community-created history, and uncertain information fit together.
Earlier stories can leave reasons to return: someone needs help rebuilding, an old agreement still matters, or a familiar place has changed enough to bring different people together.