Species can shape a character’s biology, ancestry, family history, cultural background, language, social circumstances, and the assumptions other people make about them. Those influences can matter deeply without determining who the character must become.
A character may embrace traditions associated with their people, reinterpret them, reject them, combine them with other influences, or know very little about them. Where they were raised, who raised them, the communities they belonged to, and what they have personally experienced may matter just as much as species.
StarForgeRP species entries focus on the information most useful for roleplay: origins, biology, culture, history, naming, galactic relationships, faction circumstances, Force traditions where relevant, and the possibilities those subjects create for characters and stories.
Species works best as one layer of a character rather than a complete explanation of their identity. Two members of the same species may have very different lives because of differences in homeworld, family, community, social class, education, profession, faction, religion, migration, or personal experience.
When developing a character, consider what parts of their species background they would actually have encountered rather than assuming they know or follow every tradition associated with their people.
Where were they raised, and who raised them?
What community or culture do they consider their own?
Which traditions did they actually learn, practice, question, or leave behind?
Does their biology affect their environment, travel, work, health, equipment, or everyday life?
What assumptions do other people make about their species, and how has the character experienced those assumptions?
How do faction, citizenship, social position, occupation, religion, or family history complicate the broader expectations surrounding them?
What part of their background creates relationships, responsibilities, conflicts, opportunities, or other reasons to interact with people?
A Chiss raised within the Ascendancy may understand their identity differently from one who has spent years living among Imperials. A Twi’lek whose family has lived freely in Republic space for generations may have a very different relationship with Ryloth and the history of slavery than someone who experienced enslavement personally. A Zabrak raised in an old offworld colony need not have the same relationship with Iridonia as someone born there.
These differences do not make a character less authentic. They establish the circumstances that help make the character an individual.
For broader guidance on connecting species, upbringing, culture, occupation, affiliations, abilities, and roleplay hooks, see the Character Creation Guide. When a character’s homeworld or place of upbringing is important, the Galaxy can provide additional geographic and setting context.
The current profiles begin with species and character categories represented through SWTOR’s character creator, but StarForgeRP characters are not restricted to those options. Other sentient species may be appropriate when they have a believable place in the Old Republic era and the shared continuity.
These entries are roleplay references rather than rules for how members of a species must behave. Use them to understand the circumstances surrounding a character, then decide what those circumstances actually mean to that individual.
Humans are widespread throughout the known galaxy and can come from an enormous range of worlds, governments, communities, social classes, and cultural backgrounds. For many Human characters, birthplace and upbringing reveal considerably more than species alone.
Cyborg is an SWTOR character-creation category rather than a separate biological species. Cybernetic replacements, implants, and enhancements can affect a character’s health, capabilities, appearance, work, identity, or personal history while leaving their underlying species and cultural background intact.
A horned near-Human species originating on Iridonia and long-established offworld colonies. Traditional facial tattoos, rites of passage, early interstellar expansion, and the differences between homeworld and diaspora communities can all provide useful background for a Zabrak character.
Blue-skinned near-Humans originating from Csilla and the distant Chiss Ascendancy. Their people developed largely apart from the Republic and Sith Empire before establishing an unusual alliance with the Empire that preserved the Ascendancy’s own government, territory, and institutions.
A near-Human people native to Mirial whose established cultural traditions place importance on spirituality, personal discipline, collective destiny, and geometric tattoos associated with significant deeds and achievements. Individual Mirialans may relate to those traditions in very different ways.
Eyeless near-Humans who perceive their surroundings through the Force rather than conventional vision. Their distinctive biology gives the Force an ordinary place in Miraluka life without requiring every Miraluka character to become a Jedi, mystic, or formal Force practitioner.
A widely dispersed people originating on Ryloth and recognizable by their lekku. Migration, slavery, exploitation, free communities, and generations of life far from their ancestral homeworld have produced many possible backgrounds beyond the stereotypes often imposed upon Twi’leks.
Red-skinned descendants of the ancient Sith people and the Dark Jedi exiles who conquered and intermingled with them. Their ancestry is closely connected to the history, social hierarchy, and traditions of the Sith Empire, creating expectations that an individual Pureblood may embrace, exploit, question, or reject.
A near-Human people originating on the isolated Outer Rim world of Rattatak. A long history of scarcity, conflict, tribal rivalry, and gladiatorial combat contributed to their formidable martial reputation, but offworld upbringing and individual experience can create very different relationships with that legacy.
A feline humanoid species whose history was profoundly altered by the devastation of their homeworld during the Mandalorian Wars. Diaspora, recovery, family, communal memory, and life among the wider Republic provide backgrounds extending well beyond the Cathar warrior tradition.
A humanoid people originating on Shili, recognizable by their patterned coloration, head-tails, and sensory montrals. Traditional communities developed strong cooperative practices, while generations of Togruta living elsewhere in the galaxy allow for backgrounds with very different relationships to Shili and those traditions.
An amphibious humanoid species native to the predominantly aquatic world of Glee Anselm. Their ability to live both underwater and on land, distinctive sensory biology, and varying connections to a comparatively little-documented homeworld can all influence an individual Nautolan’s background.
This page is under active development.