**Title**Corellia
**Standard Text**An independent-minded Core World of shipyards, commerce, civic pride, and repeated galactic conflict.
**Heading**Overview
**Standard Text**Corellia is one of the founding worlds of the **Galactic Republic** (https://www.starforgerp.com/lore/factions-powers/galactic-republic) and one of its most important centers of commerce, industry, shipbuilding, politics, and military production. SWTOR presents the planet as both deeply loyal to the Republic and fiercely protective of its own identity, with a long cultural emphasis on personal freedom, economic independence, and resistance to outside control.
Corellia is therefore more than another prosperous Republic world. Its shipyards contribute directly to galactic trade and warfare, its political influence reaches into the Senate, and generations of Corellians have built reputations as pilots, engineers, traders, executives, soldiers, explorers, law-enforcement officers, and people willing to bend rules when those rules get in their way. Its importance has also made the planet a recurring military target.
For roleplay, Corellia works especially well when industrial power and urban sophistication exist beside strong local identity. A character may grow up surrounded by corporations, public institutions, shipyards, freight traffic, political arguments, military infrastructure, parks, museums, organized crime, or generations of family history tied to the same city or profession. Being Corellian provides circumstances and loyalties to respond to; it does not prescribe a single personality.
**Image / Photo — Optional**
**Suggested Placement:**Below the introductory text.
**Suggested Subject / Description:**An SWTOR-era view of Corellia showing a developed urban district with towers, public transit, trees or parkland, and visible industrial infrastructure. The image should reinforce the contrast between Corellia's heavy development and its deliberate preservation of green urban spaces. SWTOR's own imagery of Coronet City is particularly appropriate.
**Heading**Quick Reference
**List**
* Region: Core Worlds* Star System: Corellian system* Capital: **Coronet City** (https://www.starforgerp.com/galaxy/cities-settlements/coronet-city)* Primary Galactic Affiliation: **Galactic Republic** (https://www.starforgerp.com/lore/factions-powers/galactic-republic)* Major Industries: Starship construction, manufacturing, engineering, commerce, transportation, and related corporate activity* Local Government: Historically an elected Corellian Council led by a prime minister during the original SWTOR class-story period* Primary Law Enforcement: Corellian Security Force, commonly called CorSec* Notable Force Tradition: The Green Jedi* Notable Communities: Humans, Drall, Selonians, and residents from numerous other species* Current StarForgeRP Era: Approximately 3621 BBY, after both the original Imperial invasion and the later Onslaught-era fighting on Corellia
Corellia's position as a Republic founder, its shipbuilding economy, its council government during the original storyline, CorSec, the Green Jedi, and the long presence of Drall and Selonians are all directly supported by SWTOR material.
**Heading**World & Environment
**Standard Text**Corellia is highly developed, but it should not be imagined as another Coruscant. SWTOR repeatedly distinguishes Corellian urban design by the effort made to integrate natural surroundings with industry and dense construction. Trees, reflection pools, landscaped parks, museums, and open civic spaces can stand beside high-speed transit lines, factories, corporate towers, and immense shipbuilding infrastructure.
That contrast is important for roleplay. A Corellian city can feel wealthy and technologically advanced without becoming a continuous planet-wide cityscape. Characters may move from corporate offices and transportation hubs into preserved parkland, residential districts, waterfront facilities, industrial zones, or communities with far less glamour than the planet's commercial reputation suggests.
SWTOR provides considerably more detail about Corellia's major cities and industrial districts than about its wilderness or planetary ecology. StarForgeRP should therefore avoid inventing a single world-spanning climate or treating the environments visible in gameplay as exhaustive representations of the entire planet.
**Heading**People & Corellian Identity
**Standard Text**Corellian identity is strongly associated with independence, commerce, travel, and a willingness to place local interests alongside—or sometimes ahead of—galactic expectations. SWTOR contrasts Corellia with Coruscant by describing a society that places greater emphasis on free trade and individual privilege than on strict adherence to law. That does not mean Corellians are universally anti-government, criminal, or politically rebellious. The planet has simultaneously maintained one of the oldest and most important relationships with the Republic.
A Corellian character might therefore be deeply patriotic toward both their homeworld and the Republic while still distrusting distant bureaucrats, resenting outside interference, or believing local institutions should solve local problems. Another might reject those traditions completely. Wealthy corporate families, industrial workers, career military personnel, academics, criminals, public servants, artists, freight crews, and people from poorer urban communities can all be equally Corellian.
Humans have a particularly long association with Corellia, making the planet an important background option for **Human** (https://www.starforgerp.com/lore/species/human) characters, but Corellian society is not exclusively Human. SWTOR specifically establishes Drall as part of everyday life on Corellia for thousands of years and also depicts substantial Selonian communities connected to the planet and wider system.
Corellian bloodstripes are another established cultural tradition. SWTOR describes first-class bloodstripes as an honor associated especially with knowingly accepting extreme personal danger, commonly in military circumstances. They should therefore be treated as a meaningful distinction rather than ordinary decorative clothing.
**Heading**Government & Authority
**Standard Text**Corellia has experimented with different systems of government across its long history. During the period immediately surrounding the original SWTOR class stories, the planetary government consisted of an elected Corellian Council representing major population districts, with a prime minister selected by the council itself.
Political independence does not prevent private interests from exercising substantial influence. SWTOR's official Holonet describes corporate influence as a longstanding feature of Corellian politics and acknowledges an atmosphere of corruption beneath the planet's prosperity. For roleplay, this allows public institutions, corporations, lobbyists, wealthy families, investigators, law-enforcement agencies, and criminal interests to intersect without implying that every Corellian official is corrupt.
The most severe failure of the SWTOR-era government occurred when Imperial agents spent years cultivating members of the ruling council. By the time the Empire moved openly against the planet, the entire council had secretly aligned itself with the Sith Empire. The council helped isolate Corellia, voted to place the world under Imperial authority, and attempted to present the takeover as legitimate. The result was not peaceful acceptance but widespread resistance and war.
The exact structure of Corellia's restored postwar planetary government is not described with the same detail in later SWTOR material. StarForgeRP should therefore be cautious about simply carrying the compromised class-story council forward unchanged into its present-day continuity.
**Heading**Economy & Shipbuilding
**Standard Text**Shipbuilding lies at the heart of Corellia's economy and galactic importance. SWTOR identifies starships as the planet's leading export and describes numerous advanced shipyards both planetside and in orbit, producing vessels that range from small craft to major military warships. Corellian ships are purchased by governments, exploration services, commercial interests, and customers far beyond Republic territory.
This industrial base creates far more occupations than shipwright alone. Engineers, designers, welders, droid technicians, cargo handlers, pilots, quality inspectors, corporate managers, purchasing officers, security personnel, accountants, slicers, logistics crews, subcontractors, legal specialists, sales representatives, freight operators, and thousands of supporting workers can plausibly build their lives around the industry.
Corellia's connection to galactic transportation is ancient. SWTOR's history places Corellians among the peoples involved in the early development of interstellar travel and connects the planet's commercial expansion with major hyperspace routes such as the Corellian Run and Corellian Trade Spine. That heritage helps explain why travel, piloting, exploration, freight, and starships occupy such an important place in Corellia's reputation.
For roleplay, this means Corellia can support both corporate intrigue and ordinary working life. A story does not need to involve a major government or famous shipyard. A delayed contract, industrial accident, labor dispute, stolen prototype, missing freight shipment, damaged transport, corrupt inspector, corporate rivalry, or family-owned engineering firm can provide equally believable Corellian stories.
**Heading**Security & Local Institutions
**Subheading**CorSec
**Standard Text**The Corellian Security Force—usually shortened to CorSec—is the planet's principal law-enforcement agency. SWTOR depicts it as considerably broader than ordinary uniformed policing, with personnel working in fields such as computer science, diplomacy, tactical response, criminal investigation, and covert infiltration. Its Special Operations Unit is specifically associated with infiltrating criminal organizations.
CorSec's failure to uncover the Imperial conspiracy before the invasion badly tested the organization. Once the takeover became obvious, however, CorSec personnel went underground and many subsequently worked alongside Republic military forces and the Corellian resistance.
For roleplay, CorSec can support detectives, tactical officers, investigators, forensic specialists, intelligence contacts, slicers, undercover personnel, administrators, retired officers, political disputes over jurisdiction, and characters with complicated histories involving local law enforcement.
**Subheading**The Green Jedi
**Standard Text**Corellia also possesses an unusual Jedi tradition of its own. The Green Jedi are Force-users whose loyalty is centered particularly strongly on Corellia. SWTOR describes them as an elite and comparatively reclusive group with loose ties to the wider Jedi Order, and notes that their refusal to abandon the planet has sometimes caused the Jedi Council to regard them with suspicion.
They should not be treated as simply Jedi wearing a different color. Their relationship with Corellian identity and their unusually local commitment distinguish them from the broader **Jedi Order**. During the Imperial invasion, the Green Jedi became important defenders of Corellia, and their fortified enclave itself became a major Imperial target.
For Force-sensitive characters, this creates useful questions of loyalty. Service to Corellia, the Republic, and the wider Jedi tradition may overlap without always demanding exactly the same thing.
**Heading**History & Conflict
**Subheading**Republic Founder & Spacefaring Legacy
**Standard Text**Corellia's history is inseparable from the earliest history of the Galactic Republic. SWTOR places Corellians among the early developers of faster-than-light travel and describes cooperation between Corellians and Duros in the development of hyperdrive technology. As interstellar travel connected the Core Worlds, Corellia became one of the Republic's founding worlds and developed into a major center of trade and shipbuilding.
Those ancient achievements remain culturally relevant in the SWTOR era because Corellia still defines itself partly through ships, exploration, enterprise, and independence. Characters do not need to care about twenty-thousand-year-old history personally, but they may grow up surrounded by institutions, family traditions, monuments, businesses, and civic mythology built around that heritage.
**Subheading**Imperial Invasion & Corellian Rebellion
**Standard Text**During the renewed Republic–Imperial conflict of the original SWTOR storyline, Darth Decimus and Imperial agents prepared the conquest of Corellia over a period of years. High-ranking politicians were secretly recruited with promises of permanent power. When the time came to act, the compromised government manufactured an emergency, restricted travel, closed spaceports, and cleared the surrounding hyperlanes before formally placing Corellia under Imperial rule as an Imperial fleet arrived.
The government could surrender the planet on paper; it could not make the population accept that decision. Civilians, freight crews, mercenaries, CorSec personnel, Republic forces, Jedi, and other loyalists became involved in a broad Corellian rebellion. Coronet City and surrounding industrial districts became major battlefields.
The conflict damaged exactly the infrastructure that made Corellia valuable. Parks became fortifications, industrial facilities became military objectives, shipyards became landing sites or targets, and public spaces were transformed into defensive positions.
This period can remain part of a Corellian character's family or personal history long after the fighting ends. Veterans, resistance members, collaborators, refugees, bereaved families, former CorSec officers, damaged businesses, displaced workers, and people whose political beliefs hardened during the occupation all provide believable consequences.
**Image / Photo — Optional**
**Suggested Placement:**Between “Imperial Invasion & Corellian Rebellion” and “Renewed War & the Meridian Complex.”
**Suggested Subject / Description:**An SWTOR-era Corellian industrial or urban district damaged by fighting, ideally showing the contrast between large-scale infrastructure and the destruction caused by Republic–Imperial warfare. Avoid later Galactic Empire-era imagery, which can give the wrong impression of Corellia's political and technological context.
**Subheading**Renewed War & the Meridian Complex
**Standard Text**Corellia becomes a major battlefield again during Onslaught. Official SWTOR material places the climax of that expansion around a newly constructed Republic shipyard on Corellia known as the Meridian Complex, which the Sith Empire targets as part of the renewed galactic war.
The complex was intended to strengthen the Republic's shipbuilding capacity and demonstrates that Corellia remains strategically important long after the planet's original invasion. The fighting also reinforces a recurring reality of Corellian history: the same infrastructure that provides prosperity and employment makes the world extraordinarily valuable to hostile powers.
SWTOR allows player choices to affect the outcome of the Meridian confrontation. StarForgeRP should therefore establish its chosen version of that outcome before describing the present condition of the facility as fixed continuity. The battle itself, the renewed attack on Corellia, and the strategic importance of the shipyard are established SWTOR events.
**Heading**Current StarForgeRP Context
**Standard Text**StarForgeRP's present continuity is anchored around 3621 BBY and incorporates the major SWTOR storyline through Game Update 7.9: Legacy Reborn. Corellia should therefore be portrayed after both the original Imperial invasion and the later Onslaught-era return to war rather than as permanently frozen in the devastated condition seen during the original class stories. **Timeline** (https://www.starforgerp.com/timeline) provides the wider chronological context.
Corellia remains best treated as a Republic-aligned world whose economy, identity, and strategic importance have survived repeated wars. Some districts may have been rebuilt, others may retain visible damage or memorials, and later conflicts may have disrupted infrastructure that had already been repaired once before. SWTOR does not comprehensively document the condition of every Corellian district after each conflict, leaving StarForgeRP room to establish local reconstruction and continuing consequences where needed.
That flexibility should not erase established events. The Imperial conspiracy, invasion, Corellian rebellion, major damage to Coronet City, and later fighting around the Meridian Complex should remain part of the planet's shared history.
**Heading**Major Locations
**Subheading**Coronet City
**Standard Text**Known as the planetary capital and one of Corellia's great centers of government and commerce, **Coronet City** (https://www.starforgerp.com/galaxy/cities-settlements/coronet-city) deserves its own dedicated page. SWTOR presents it as an affluent, heavily developed but unusually green metropolis whose political institutions, museums, transportation networks, businesses, parks, and industrial connections make it suitable for a wide range of urban roleplay.
The Corellia page should establish Coronet's planetary importance. Its own page should eventually handle neighborhoods, local services, districts, transportation, gathering places, authorities, and everyday urban life in greater detail.
**Subheading**Axial Park & Government District
**Standard Text**Axial Park demonstrates Corellia's deliberate preservation of natural spaces within its urban environment. SWTOR describes landscaped parkland, museums, monuments, trees, and reflection areas occupying valuable ground in the heart of Coronet City. During the invasion, parts of this civic landscape were converted into fortifications and military positions.
The Government District contains many of the institutions associated with Corellian political authority and became one of the most contested parts of the capital during the Imperial takeover. These areas work particularly well for political stories, investigations, public events, memorials, museums, protests, diplomatic scenes, and the aftermath of wartime occupation.
**Subheading**Labor Valley & Incorporation Islands
**Standard Text**Corellia's industrial districts provide a different side of the planet from its government parks and corporate prestige. Labor Valley is associated with extensive manufacturing, including major droid production, while the Incorporation Islands contain substantial corporate and industrial activity. Both became active battle zones during the original conflict.
These areas can support workers, technicians, corporate security, union or labor disputes, criminal activity, industrial espionage, logistics operations, civilian reconstruction, sabotage, and characters whose Corellian experience comes from factories rather than Senate politics or wealthy neighborhoods.
**Subheading**Shipyards & Meridian Complex
**Standard Text**Shipbuilding facilities exist both on the surface and in orbit, so no single shipyard should be treated as representing the whole Corellian industry. The Meridian Complex is exceptional because of its strategic importance during Onslaught, but countless other yards, subcontractors, repair facilities, warehouses, design offices, freight depots, and supporting industries can exist throughout Corellia's enormous shipbuilding economy.
That scale gives StarForgeRP considerable room for community-created industrial locations without requiring every workshop or facility to become a galactically important installation.
**Heading**Travel & Everyday Life
**Standard Text**Corellia's position as a major commercial and industrial center means offworld movement is ordinary. Merchants, freight crews, Republic personnel, corporate travelers, tourists, diplomats, pilots, contractors, and people passing between major hyperspace routes can all have believable reasons to visit.
Within Coronet City, SWTOR establishes an extensive rocket-tram network providing inexpensive, rapid transportation across the city. The system is itself intertwined with corporate competition, since companies compete for technical contracts and advertising access.
This makes transportation useful for more than background scenery. Spaceports, freight terminals, tram stations, traffic interruptions, checkpoints, shipping schedules, damaged infrastructure, corporate contracts, and access restrictions can all create natural reasons for characters to meet or become involved in local problems.
The original Imperial invasion involved deliberate closure of spaceports and manipulation of traffic around the planet. That event provides a useful reminder that easy travel during peacetime can become a strategic vulnerability during war.
**Heading**Roleplay Considerations
**List**
* Where on Corellia did the character actually grow up? A corporate district, industrial neighborhood, wealthy family estate, smaller settlement, military community, or life around the shipyards may create very different experiences.* What does being Corellian mean to them? Local pride, family tradition, Republic patriotism, independence, commercial ambition, resentment of authority, or little more than a birthplace?* How is their life connected to industry? Even characters who never build ships may depend on freight, corporate contracts, engineering, transportation, or businesses serving the shipyards.* What relationship do they have with the Republic? Corellia's strong local identity and longstanding Republic loyalty can reinforce one another or occasionally create tension.* What did the wars leave behind? Consider occupation, military service, resistance activity, displacement, reconstruction, political distrust, injury, bereavement, or economic opportunity.* How do they view corporations? Major businesses can provide employment and prosperity while also exercising enormous political influence.* What does law mean to them? Corellian culture's emphasis on freedom exists beside institutions such as CorSec and a documented history of corruption.* Have they traveled? Corellia's shipping heritage makes pilots, merchants, freight crews, explorers, military personnel, and frequent offworld travelers particularly plausible.* Are they connected to CorSec, the Green Jedi, Republic forces, corporate interests, or local criminal activity? Each provides different networks of authority and obligation.* What part of Corellian history feels personal? The original invasion and later battle around the Meridian Complex may be historical events to one generation and direct memories to another.
**Heading**Common Roleplay Hooks
**List**
* A shipyard engineer or technician caught between a government contract and corporate pressure.* A CorSec investigator following a case that crosses into politics, organized crime, or corporate influence.* A former resistance fighter trying to return to civilian life after Corellia's wars.* A Republic veteran returning to a neighborhood they once defended.* A freight captain, pilot, or trader whose family has worked Corellian routes for generations.* A corporate employee uncovering sabotage, espionage, fraud, or dangerous corner-cutting.* A reconstruction contractor working in districts repeatedly damaged by galactic conflict.* A family whose fortunes rose—or collapsed—because of wartime manufacturing.* An Imperial operative attempting to rebuild old networks of influence on a world with long memories of occupation.* A local whose loyalty to Corellia conflicts with the demands of a larger faction or organization.* A scholar, archivist, or investigator tracing records lost during the invasions.* A character returning home after years away and discovering that both Corellia and their family have changed.
**Heading**Common Misconceptions
**Subheading**“Corellia's independence means it is opposed to the Republic.”
**Standard Text**Not normally. SWTOR emphasizes both Corellia's independent character and its longstanding loyalty to the Republic. Local pride can produce disputes over policy or authority without requiring separatism.
**Subheading**“Corellia is basically another Coruscant.”
**Standard Text**Corellia is heavily urbanized and industrialized, but SWTOR deliberately distinguishes its cities from Coruscant through cleaner development, preserved parkland, natural features, and a different political and economic culture.
**Subheading**“Corellian means Human.”
**Standard Text**Humans are strongly associated with Corellia, but SWTOR depicts Drall as having participated in everyday Corellian life for thousands of years and also establishes Selonian communities on the planet and throughout the wider Corellian system. Corellian identity should not automatically be treated as a species label.
**Subheading**“CorSec is just a city police department.”
**Standard Text**CorSec is a planetary security organization with specialized investigative, technical, diplomatic, tactical, and covert capabilities. Its involvement in resistance to the Imperial occupation also gives it an important place in recent Corellian history.
**Subheading**“The Green Jedi are simply ordinary Jedi stationed on Corellia.”
**Standard Text**SWTOR treats the Green Jedi as a distinct Corellian group whose unusually strong loyalty to the planet and loose relationship with the wider Jedi Order have historically created institutional tension.
**Button / Link Text**
**Button Name:** Explore Coronet City**Link Page Name:** Coronet City**Page URL:** https://www.starforgerp.com/galaxy/cities-settlements/coronet-city