**Title**Tython
**Small Text / Caption**Deep Core · Ancient Jedi homeworld · Sacred world of forests, mountains, ruins, and powerful Force traditions
**Standard Text**Hidden within the difficult-to-navigate Deep Core, Tython is one of the most important worlds in Jedi history. Ancient Force-users studied and fought upon the planet thousands of years before the modern era, and SWTOR identifies Tython as the birthplace of the Jedi Order. After the world disappeared from ordinary galactic travel for millennia, it was rediscovered during the Great Galactic War and eventually became a renewed center of Jedi life following the destruction of the Jedi Temple on Coruscant.
Tython is not simply a quiet temple world. Much of the planet remains wilderness. Ancient ruins lie scattered across forested valleys and mountain passes, dangerous creatures roam beyond settled areas, and sites touched by unusual Force phenomena continue to attract Jedi, scholars, archaeologists, pilgrims, and others with an interest in the planet's past. SWTOR also establishes long-running tensions between the Jedi, Tython's Flesh Raiders, and the Twi'lek Pilgrims of Kalikori Village.
For roleplay, Tython works especially well for stories involving Jedi heritage, training, archaeology, spiritual questions, lost knowledge, exploration, reconstruction, cultural disputes, or characters confronting the distance between an idealized sacred world and the complicated people who actually live there.
**Image / Photo — Optional**
**Suggested Placement:**Below the introductory text.
**Suggested Subject / Description:**An SWTOR-era view of the Jedi Temple on Tython framed by the planet's forested mountains. A wider landscape image is preferable to a character-focused image because it immediately establishes Tython as a physical location.
**Heading**Tython in the Current Era
**Standard Text**StarForgeRP's present-day continuity is anchored in 3621 BBY and incorporates SWTOR story developments through Game Update 7.9: Legacy Reborn. **Timeline** (https://www.starforgerp.com/timeline) provides the broader chronology used by the archive.
Tython should not be treated as though nothing has changed since the opening years of SWTOR. During the earlier Cold War period, the newly constructed Tython temple served as the spiritual home of the Jedi Order and the seat of its Council. The Order later endured further wars, the Revanite crisis, and the upheaval of the Eternal Empire, while surviving Jedi eventually established themselves in other locations, including a hidden colony on Ossus.
The planet nevertheless remains connected to Jedi history and activity. Recent SWTOR material depicts Tython as a place where historically important monuments are being reconstructed, confirming that the world has not simply been abandoned or forgotten. What current material does not clearly establish is that Tython has once again become the sole headquarters or central seat of the modern Jedi Order.
For StarForgeRP, Tython is therefore best presented as an active Jedi heritage world and important spiritual destination whose exact institutional importance may vary with the needs of a story. Jedi may return for study, remembrance, training, restoration, meditation, investigation, or duties connected to sites that remain significant to the Order.
**Heading**Environment & Travel
**Standard Text**Tython is a mountainous, heavily vegetated world whose explored regions contain forests, rocky highlands, streams, valleys, caves, ancient pathways, and extensive ruins. Even during the Jedi resettlement of the planet, large portions of its surface remained poorly explored.
Its location in the Deep Core historically made reaching Tython unusually difficult. The hyperspace routes that once connected the planet to the wider galaxy had disappeared or become unusable, leaving Tython isolated for thousands of years. Satele Shan eventually rediscovered a navigable route, allowing the Jedi to return and establish a permanent presence.
For roleplay, Tython should generally feel like a destination reached deliberately rather than a convenient stop on a commercial route. Characters arriving there are more likely to have a specific reason—Jedi business, research, pilgrimage, exploration, official duties, or contact with someone already on the world—than to simply pass through by accident.
Beyond established settlements and maintained routes, travel can quickly become more difficult. Wildlife, rough terrain, Flesh Raider territory, forgotten ruins, malfunctioning ancient machinery, and unusual Force phenomena can all provide complications without requiring a galaxy-threatening crisis.
**Heading**Jedi Heritage
**Subheading**Rediscovery & the Jedi Temple
**Standard Text**Tython was rediscovered by the modern Jedi during the Great Galactic War. After the Sacking of Coruscant destroyed the Order's long-standing temple there, the Jedi Council established a new temple on Tython and began training a new generation of students among the remains of their ancient heritage.
The rebuilt temple contained meditation chambers, lecture spaces, archives, and extensive defensive systems. Its design deliberately differed from the lost Coruscant temple, emphasizing the Jedi ideal of non-attachment while drawing architectural inspiration from Alderaanian castles. The structure itself was built with local stone and timber over the ruins of a much older temple site.
This history makes the temple more than a collection of classrooms. For Jedi characters, it may represent childhood, training, tradition, loss, institutional authority, or memories of a very different period in the Order's history.
**Subheading**Ancient Ruins & Lost Knowledge
**Standard Text**The modern temple occupies only one small part of Tython's much older relationship with the Force. Ancient settlements, machines, records, weapons sites, and religious structures survive across the planet, sometimes in fragmentary or dangerous condition. Jedi expeditions following the rediscovery of Tython devoted considerable effort to recovering artifacts and understanding philosophies that had been forgotten over thousands of years.
Not everything preserved on Tython reflects the beliefs of the modern Jedi. SWTOR repeatedly connects parts of the planet's ancient history with conflict, disputed teachings, dangerous Force influences, and philosophies the contemporary Order would reject. Tython can therefore support archaeological or spiritual roleplay without assuming that every ancient ruin contains straightforward Jedi wisdom.
Finding something old does not automatically make it trustworthy.
**Heading**People & Communities
**Subheading**The Jedi
**Standard Text**The Jedi are the people most closely associated with Tython in the modern galactic imagination. The Order returned to the world seeking both refuge and a renewed connection with its origins, training Padawans while archaeologists and scholars studied the ruins surrounding them. During this period, Tython became both a sanctuary and a proving ground.
By the current StarForgeRP era, characters should not assume that every Jedi lives on Tython or answers to a Council physically seated there. The modern Order has experienced severe disruption and dispersal since Tython first became its headquarters. Tython nevertheless remains a believable destination for Jedi with historical, educational, archaeological, commemorative, or spiritual reasons to visit.
**Subheading**Kalikori Village
**Standard Text**Kalikori Village was established by Twi'lek Pilgrims who reached Tython after years of displacement and persecution. The settlers had sought Republic permission to establish themselves on the planet but founded their community despite being refused, leaving the settlement without normal Republic legal protection. They developed farmland and irrigation systems while gradually coming into violent conflict with nearby Flesh Raiders.
Relations with the Jedi were complicated rather than uniformly hostile or friendly. Villagers resented what they saw as inadequate Jedi assistance, while Jedi Padawans still visited the community and encountered its customs and teachings.
This makes Kalikori particularly useful for roleplay because it prevents Tython from becoming merely a backdrop for Jedi stories. Questions of settlement rights, protection, faith, cultural independence, historical grievance, and competing claims to the same land can all matter without requiring either community to be treated as a monolith.
**Subheading**Flesh Raiders
**Standard Text**Flesh Raiders inhabit parts of Tython and were already a serious danger when the Jedi returned to the planet. SWTOR portrays them as intelligent enough to construct shelters, use scavenged equipment, organize attacks, and occupy territory, even though most encounters between them and outsiders are violently hostile. Their raids brought them into repeated conflict with both the Jedi and Kalikori settlers.
They should not be reduced to generic wildlife. Flesh Raiders are sentient inhabitants of Tython with their own presence on the planet, even where SWTOR leaves much of their society unexplored.
For roleplay, encounters may involve territorial conflict, attacks on travelers, archaeological sites inside dangerous territory, attempts at communication, questions about older inhabitants of Tython, or the consequences of generations of violence between communities.
**Heading**Notable Locations
**Subheading**Jedi Temple
**Standard Text**The best-known modern landmark on Tython, the Jedi Temple became the Order's principal sanctuary after the destruction of its Coruscant temple. Its halls historically contained training facilities, meditation chambers, archives, Council spaces, and concealed defenses.
For current-era roleplay, the temple and its surroundings can be used for remembrance, restoration, scholarship, meetings, training, or encounters with the physical legacy of the Order's earlier occupation of the world without assuming that the building still performs every institutional function it once did.
**Subheading**The Gnarls
**Standard Text**The Gnarls are wilderness near the Jedi landing areas and Masters' Retreat. Ancient stone paths and bridges indicate that earlier inhabitants also traveled through the region. During the Jedi resettlement, the area became a training ground for Padawans despite dangerous wildlife and growing Flesh Raider activity.
The Gnarls are well suited to smaller-scale exploration, training, survival, escort, and investigation scenes that need wilderness close to Jedi-associated facilities.
**Subheading**Kalikori Village
**Standard Text**A Twi'lek settlement built in the Tythonian hills, Kalikori Village provides one of the planet's most important non-Jedi perspectives. Its history of unauthorized settlement, agricultural development, Flesh Raider attacks, and strained relations with the Jedi creates opportunities for stories centered on civilians rather than ancient mysteries.
**Subheading**Ruins of Kaleth
**Standard Text**Kaleth is the remains of an ancient fortified settlement associated with Force-users. The ruins contain surviving machinery, hostile droids, carvings, and other evidence of repeated occupation across a long period of Tythonian history. The modern Jedi chose to study the site rather than rebuild it as their new home.
Kaleth is especially useful for archaeological stories because valuable discoveries can coexist with incomplete records, damaged technology, hazardous defenses, and competing interpretations of what the ruins originally represented.
**Subheading**The Chamber of Speech
**Standard Text**Located among the ancient ruins, the Chamber of Speech appears in surviving historical references as some form of repository of knowledge. Its machines resisted easy study, and ancient battle droids continued to guard the site long after its builders disappeared.
For roleplay, the Chamber provides a natural setting for lost records, damaged archives, translation problems, security systems, archaeological disputes, or discoveries whose meaning is less obvious than their importance.
**Subheading**The Forge
**Standard Text**The Forge is an ancient Tythonian site associated with the creation and repair of weapons. After its rediscovery, skilled Jedi Padawans traveled there as part of the process of constructing their first lightsabers. The surrounding region was also associated with unusually aggressive wildlife, unstable weather, and a troubling sense of darkness perceived by some Jedi.
Its importance is therefore both practical and symbolic. A visit to the Forge can represent transition, responsibility, memory, or confrontation with the expectations attached to Jedi tradition.
**Heading**Conflict & Recent History
**Standard Text**Tython's isolation has never made it completely secure. Its significance to the Jedi has repeatedly made the planet a strategic and symbolic target.
After the modern Jedi established themselves on Tython, Sith and Imperial forces sought ways to reach the hidden world. Its defenses were strengthened following earlier threats, but the Revanite conspiracy eventually enabled an Imperial assault on the planet and its Jedi Temple during the events leading into Shadow of Revan.
The later rise of the Eternal Empire devastated established galactic institutions and scattered much of the Jedi Order. When organized Jedi activity became visible again, an important surviving community was operating secretly on Ossus rather than simply resuming the Order's earlier arrangement on Tython.
More recent SWTOR material nevertheless returns Jedi characters to Tython for the reconstruction of monuments important to the planet's history. Tython therefore remains a living part of Jedi memory rather than merely an abandoned historical site.
**Heading**Roleplay Considerations
**Standard Text**Tython carries enormous symbolic importance, but characters do not need to be Jedi—or to be involved in a major galactic event—for the planet to support useful roleplay.
**List**
* Why has the character come to Tython? Training, research, pilgrimage, reconstruction, escort duty, archaeology, investigation, personal history, or another specific purpose?* What does Tython mean to them? A sacred home, an archaeological site, a former military objective, a place of childhood memories, a symbol of Jedi failure or survival, or simply an unfamiliar world?* How comfortable are they around the Jedi? Respect, suspicion, professional familiarity, ideological disagreement, or curiosity can all create different encounters.* Are they prepared for the wilderness? Leaving established routes can mean difficult terrain, wildlife, ancient defenses, or Flesh Raider territory.* Are they seeking something ancient? A ruin may contain valuable knowledge without providing a complete or trustworthy answer.* How do they view Kalikori's settlers? Their history introduces questions about Republic authority, local autonomy, protection, land, and the consequences of decisions made by distant institutions.* If the character trained on Tython years ago, what has changed for them since then? Returning after wars and the dispersal of the Jedi can make familiar places feel very different.* If the character is not Force-sensitive, what brings them to such a strongly Jedi-associated world? Archaeologists, technicians, soldiers, couriers, historians, diplomats, medics, reconstruction crews, and civilian specialists can all have believable reasons to be present.
**Heading**Roleplay Hooks
**List**
* An archaeological survey stops transmitting after entering an incompletely mapped ruin.* Restoration work uncovers machinery that predates the modern Jedi settlement and was not recorded by earlier surveys.* A Jedi returns to a training site connected with an unresolved failure, friendship, or former Master.* Travelers need assistance crossing territory where established routes have become unsafe.* A dispute involving Kalikori Village raises questions that cannot be solved by treating either Republic law or local tradition as automatically decisive.* A recovered artifact attracts disagreement over whether it should be preserved, studied, relocated, sealed away, or destroyed.* Damage to an old monument reveals a hidden chamber whose contents contradict someone's assumptions about Tythonian history.* A routine visit becomes complicated when unusual Force phenomena affect different characters in very different ways.
These hooks work best when Tython's history creates circumstances for characters rather than supplying predetermined answers.
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