**Title**
Korriban
**Small Text / Caption**
Ancient homeworld of the Sith, sacred burial world, and enduring center of Sith training.
**Standard Text**
Korriban is one of the most historically and spiritually important worlds associated with the Sith. Its red deserts, rocky valleys, monumental ruins, and ancient tombs preserve the physical remains of civilizations that shaped Sith identity thousands of years before the modern **Sith Empire** [Sith Empire](https://www.starforgerp.com/lore/factions-powers/sith-empire).
The earliest Sith civilization developed on Korriban. After exiled Dark Jedi arrived among the native Sith, conquest, intermarriage, and cultural transformation produced the traditions from which later Sith societies emerged. By the SWTOR era, the returned Empire had reclaimed the world and restored the Sith Academy, again making Korriban a major center of training, archaeology, historical study, and Sith institutional life.
For roleplay, Korriban is best understood as a controlled sacred and institutional landscape rather than an ordinary Imperial population center. The Academy and its surrounding tomb complexes are closely connected to the **Sith Order** [Sith Order](https://www.starforgerp.com/lore/organizations/sith-order) and **Sith Tradition** [Sith Tradition](https://www.starforgerp.com/lore/force-traditions/sith-tradition), while Imperial soldiers, researchers, technicians, transport personnel, excavators, and other support staff help keep those institutions functioning.
For the wider political and campaign circumstances surrounding the world, see **Current Setting** [Current Setting](https://www.starforgerp.com/timeline/current-setting).
**Image / Photo — Optional**
Suggested Placement:
Directly below the introductory text and before Quick Reference.
Suggested Subject / Description:
A wide SWTOR-era environmental view of Korriban centered on the Valley of the Dark Lords. Ancient monumental tomb façades and weathered Sith statuary rise from the red desert and canyon walls, with the Sith Academy visibly dominating or overlooking the broader ceremonial landscape. Small distant figures, excavation equipment, or restrained Imperial activity may establish scale and show that the ancient site remains actively occupied without turning the scene into a character portrait or battle.
The image should communicate three things immediately: Korriban's harsh physical environment, the enormous depth of its Sith history, and the continuing institutional presence of the modern Sith Empire.
Suggested Format:
4:3 website image.
Visual Continuity:
Use the realistic cinematic treatment established for major StarForgeRP environmental artwork. Preserve the naturally dominant reds, rusts, ochres, and dark stone of Korriban rather than forcing the scene into an overwhelmingly blue palette. Cool shadow, muted metallic technology, and restrained artificial illumination may connect the image to the broader StarForgeRP visual collection.
Keep the Academy, major tomb architecture, and monumental statuary visually legible when displayed at approximately 440 × 330 px. Avoid excessive crowds or tiny archaeological details that disappear at website scale.
Era / Lore Requirements:
The environment should follow SWTOR's established Korriban appearance: rocky red desert, steep weathered formations, monumental Sith stonework, tomb architecture, statues, excavation activity, and the restored SWTOR-era Sith Academy.
Use Old Republic-era Imperial and Sith equipment, architecture, clothing, droids, excavation equipment, and technology when visible.
Do not substitute later Galactic Empire architecture, uniforms, stormtroopers, Imperial-era TIE designs, or other visual language strongly associated with the film-era Empire.
Do not depict Korriban as a densely populated city-world.
Lightsabers are unnecessary unless a small background training activity naturally requires one.
Reference Material:
SWTOR's established depiction of Korriban, particularly the Sith Academy and Valley of the Dark Lords, should guide the environmental identity. No additional source image is required for original generation.
Recommended Alt Text:
Korriban's red desert Valley of the Dark Lords, with monumental Sith tombs and statues beneath the Sith Academy.
Image Generation Prompt
Image Subject
A wide environmental view of Korriban during the SWTOR era, centered on the Valley of the Dark Lords and its continuing role as an active Sith sacred and institutional landscape.
The scene takes place among Korriban's distinctive red and rust-colored desert canyons. Ancient monumental tomb façades, carved stonework, obelisks, and enormous weathered Sith statues occupy the valley, showing the extraordinary age and scale of the burial complexes. The restored Sith Academy should be visible as an imposing active structure overlooking or dominating the surrounding landscape rather than appearing as an abandoned ruin.
Include restrained signs of present Imperial and Sith use: a small archaeological or excavation team, distant acolytes or Sith personnel, compact SWTOR-era equipment, security personnel, or subtle transport and logistical activity. These figures should establish scale and continuing occupation without becoming the primary subject.
The landscape should remain harsh, dry, dusty, and sparsely inhabited. Ancient architecture and natural rock formations should visually dominate. The image should feel like a place where religious heritage, archaeology, education, political authority, danger, and ordinary institutional work coexist.
Use established SWTOR-era architectural and technological language. Any uniforms, equipment, droids, excavation machinery, weapons, or terminals should belong to the Old Republic period.
Do not depict Galactic Empire stormtroopers, Darth Vader-era architecture, film-era Imperial technology, later Sith institutions, modern Earth archaeological equipment, a crowded metropolis, an enormous battlefield, or a formation of identical Sith warriors.
Do not add famous canon characters.
Do not invent a new Sith insignia, tomb occupant, named monument, uniquely powerful artifact, or historical event.
Core Prompt
Create an original 4:3 visual for the StarForgeRP website based on the Image Subject described above.
Use a realistic, cinematic concept-art presentation appropriate to Star Wars: The Old Republic and the broader Old Republic era. The image should feel grounded, detailed, atmospheric, and believable, with restrained visual storytelling rather than exaggerated spectacle.
Maintain visual compatibility with the broader StarForgeRP artwork collection without forcing every subject into identical colors or lighting. Dark blue, navy, charcoal, muted metallic tones, cool environmental light, and selective warm gold or amber illumination may provide a recurring visual foundation where appropriate. Allow the natural colors of a character, world, culture, environment, object, or scene to remain recognizable when they are important to the subject.
Compose the scene according to what it needs to communicate. Characters, locations, landscapes, historical scenes, artifacts, architecture, starships, organizations, cultural subjects, technology, and archival compositions do not require identical framing. Give the primary subject a clear visual focus while allowing the surrounding environment to provide useful context, scale, and atmosphere.
Prioritize SWTOR-era and Old Republic-era visual language. Clothing, armor, architecture, starships, weapons, equipment, terminals, droids, vehicles, furnishings, and other technology should feel appropriate to that period when they appear. Avoid designs strongly associated with later Star Wars eras unless the individual Image Subject specifically requires them.
When the subject is tied to a particular faction, organization, culture, location, historical period, or StarForgeRP development, follow the supplied lore and continuity information rather than replacing it with generic Star Wars imagery.
Do not invent lore-significant uniforms, insignia, technology, architecture, symbols, relationships, events, or outcomes merely to make the image more elaborate.
When an uncertain detail is not necessary to the composition, it may remain visually unspecified.
Where appropriate, use environmental depth, atmospheric haze, practical or holographic illumination, weather, planetary terrain, architecture, machinery, interiors, crowds, distant activity, or culturally appropriate surroundings.
Background detail should support the primary subject and help establish the setting without overwhelming the composition.
For original StarForgeRP characters and other community-created subjects, follow supplied descriptions and reference material when available.
Preserve specifically requested identifying features, proportions, clothing, equipment, markings, colors, or other established design elements while creating a new composition rather than closely reproducing unrelated artwork.
If no reference image is supplied, create an original interpretation from the written description. Do not request a reference merely because one could improve precision.
Weapons should appear only when relevant to the subject.
Lightsabers should not be added merely as general Star Wars decoration; include them only when they meaningfully belong to the character, event, location, activity, or subject being depicted.
Do not include titles, captions, logos, borders, watermarks, webpage elements, decorative written language, readable interface labels, or other visible text unless the individual Image Subject specifically calls for them.
Compose the artwork for a 4:3 frame.
Keep important faces, characters, objects, landmarks, vehicles, and other essential visual information comfortably within the composition, with enough surrounding space to prevent important details from being lost near the edges.
The primary subject should remain recognizable and readable when the image is displayed on StarForgeRP at approximately 440 × 330 px.
Visual Standard
Aspect Ratio: 4:3
Website Display Size: approximately 440 × 330 px
Generation Size: use an appropriate native 4:3 resolution rather than generating specifically at the smaller website dimensions
Overall Style: realistic, cinematic Old Republic-era concept art
Palette: dark blue, navy, charcoal, muted metallic tones, and restrained warm illumination as a recurring foundation where appropriate; preserve subject-specific colors when important
Lighting: predominantly cinematic and atmospheric, often using cool ambient light with selective warm gold or amber highlights where appropriate
Atmosphere: grounded, immersive, detailed, and visually restrained
Composition: clear primary subject, readable at website display size, with essential details safely inside the frame
Background: lore-appropriate and supportive without competing with the primary subject
Continuity & Era: favor supplied StarForgeRP continuity and SWTOR-era visual language; avoid unsupported or later-era substitutions
Reference Material: preserve requested subject identity and established design details when references are available; generate from the written description when no reference is supplied and none is required
Technology: appropriate to the Old Republic or SWTOR era when applicable
Weapons: only when relevant to the subject
Lightsabers: only when specifically appropriate to the subject
Originality: create a new composition rather than directly reproducing or closely copying an existing artwork
Text, Logos & UI: none unless explicitly requested
**Heading**
Quick Reference
**List**
* System: Horuset system* Primary Affiliation: **Sith Empire** [Sith Empire](https://www.starforgerp.com/lore/factions-powers/sith-empire)* Principal Institution: Sith Academy* Major Region: Valley of the Dark Lords* Environment: Rocky red deserts, canyons, ancient tomb complexes, ruins, and excavation sites* Access: Closely controlled; Sith possess substantially greater freedom of access than ordinary visitors* Common Roleplay Uses: Sith training, archaeology, historical research, relic investigations, Imperial assignments, security work, expeditions, institutional rivalry, and stories involving Sith history or the dark side
**Heading**
Environment, Access & Hazards
**Standard Text**
Korriban is a harsh world of rocky red desert, steep canyon walls, exposed stone, dusty valleys, caves, and ancient construction. Its defining landscapes are inseparable from the monuments built into them: tomb entrances, statues, temples, excavations, and monumental stonework transform portions of the desert into an enormous physical record of Sith history.
The ruins are not uniformly explored or safe. SWTOR describes the tombs surrounding the Academy as containing traps, dangerous creatures, relics, and the remains of acolytes who failed their trials. Tuk'ata and other hostile creatures also inhabit parts of Korriban, while sealed passages, unstable structures, ancient defenses, and excavation hazards can make archaeological work dangerous even before the Force becomes involved.
Some places carry less easily explained dangers. SWTOR describes the lower Wilds as exerting a powerful disturbing influence that can progressively affect those exposed to it, while explicitly leaving the source uncertain. Theories within the setting connect the phenomenon either to ancient Sith influence or to the accumulated power associated with the tombs, but neither explanation is established as definitive.
That uncertainty is useful for roleplay. Korriban can contain genuine dark-side phenomena without requiring every visitor to experience visions, corruption, possession, or supernatural effects simply because they landed on the planet.
**Subheading**
Controlled Access
**Standard Text**
Korriban is not an ordinary destination within Imperial space. SWTOR's planetary codex states that Sith may come and go with considerably greater freedom while a non-Sith visit is regarded as a significant privilege. The Academy contains restricted areas, and access to the planet does not imply unrestricted entry to every tomb, archive, training area, excavation, or Sith-controlled chamber.
Non-Sith characters can nevertheless have believable reasons to be present. Imperial military personnel may handle perimeter security, transportation, communications, or other assigned duties. Archaeologists, scholars, engineers, medical personnel, technicians, laborers, and other specialists may support authorized projects. Contractors or retainers may operate under Imperial or Sith patronage. Prisoners, infiltrators, and unauthorized treasure hunters are also possible, but their presence should carry corresponding risk.
Republic personnel, Jedi, and openly hostile outsiders normally need circumstances proportionate to the difficulty of reaching and operating on a protected Sith world: military action, covert infiltration, capture, intelligence work, or another specific story reason.
**Heading**
Sith Heritage & History
**Subheading**
Ancient Sith Civilization
**Standard Text**
The earliest Sith lived on Korriban long before the modern Empire existed. Their civilization developed its own rulers, beliefs, traditions, monuments, and relationship with the dark side before exiled Dark Jedi arrived from Republic space. The newcomers conquered the native Sith, and over generations the populations and their traditions became intertwined. Their descendants formed the basis of the Sith civilization remembered throughout later Old Republic history.
For the people descended from that ancient population, see **Sith Pureblood** [Sith Pureblood](https://www.starforgerp.com/lore/species/sith-pureblood). An ancestral connection to Korriban should not automatically be treated as proof that a modern Pureblood character was personally born or raised there.
**Subheading**
Great Hyperspace War & Exile
**Standard Text**
The ancient Sith Empire eventually came into direct conflict with the Galactic Republic during the Great Hyperspace War. The war ended catastrophically for the Sith. Republic and Jedi forces pursued the defeated Empire into Sith space, while surviving Sith ultimately fled into deep space under the ruler who would become the Emperor of the hidden Empire.
Korriban was left diminished and its tombs suffered centuries of abandonment, grave robbery, damage, and collapse. The Valley of the Dark Lords nevertheless survived as a physical connection to rulers and traditions whose reputations endured long after their civilization fell.
**Subheading**
Imperial Reclamation
**Standard Text**
When the hidden Sith Empire returned to known space at the beginning of the Great Galactic War, reclaiming Korriban was one of its most symbolically important early victories. The Empire restored its presence on the planet and re-established the Sith Academy, reconnecting the modern Imperial Sith with the world they regarded as an ancestral inheritance.
Korriban and **Dromund Kaas** [Dromund Kaas](https://www.starforgerp.com/galaxy/planets-moons/dromund-kaas) consequently occupy different roles within the Empire. Dromund Kaas is its principal political and administrative capital, while Korriban's distinctive importance comes from Sith ancestry, training, tombs, historical memory, scholarship, ritual, and institutional prestige.
**Subheading**
The Revanite Crisis
**Standard Text**
Korriban's symbolic importance has repeatedly made it a military target. During the Revanite crisis, Republic forces launched an incursion against Korriban while Imperial forces assaulted **Tython** [Tython](https://www.starforgerp.com/galaxy/planets-moons/tython). The operation reached the Sith Academy and formed part of the chain of events later revealed to have been manipulated by the Order of Revan.
Characters whose histories intersect with that period may remember Korriban not only as a sacred or educational world but as a place that proved vulnerable to conventional warfare.
For the wider chronology surrounding Korriban and the SWTOR era, see the **Galactic Timeline** [Galactic Timeline](https://www.starforgerp.com/timeline/galactic-timeline).
**Heading**
The Sith Academy
**Standard Text**
Rising above the Valley of the Dark Lords, the Sith Academy is Korriban's best-known active institution and one of the principal centers of Sith training during the SWTOR era. Acolytes compete for the opportunity to survive their trials, prove their abilities, and earn advancement within the **Sith Order** [Sith Order](https://www.starforgerp.com/lore/organizations/sith-order). Academy overseers direct training and testing, while senior Sith possess access to spaces and knowledge unavailable to ordinary students.
Admission practices have changed with Imperial circumstances. SWTOR's Academy lore describes an earlier preference for Humans and Sith Purebloods from Imperial society, followed by wartime recruitment from a broader range of Force-sensitive candidates as losses increased the need for new Sith. That change generated opposition from traditionalists rather than erasing prejudice or inherited status.
For roleplay, the Academy is more than a location for combat trials. It can support instruction, research, examinations, rivalries, discipline, political meetings, archival work, artifact evaluation, master–apprentice relationships, security incidents, and the ordinary institutional work required to sustain Sith training.
**Heading**
Valley of the Dark Lords & Ancient Tombs
**Standard Text**
The Valley of the Dark Lords is one of Korriban's defining landscapes. Monumental burial complexes were constructed to commemorate powerful Sith, and their scale was itself an expression of status. After the modern Empire reclaimed Korriban, excavation and restoration again made the valley both a historical site and an active environment for scholarship, training, and the recovery of ancient material.
The valley should not be treated as a fully catalogued archaeological park. Known tomb complexes can still contain damaged passages, dangerous creatures, ancient defenses, disputed interpretations, overlooked chambers, and objects whose significance is uncertain. An undiscovered room or overlooked record is generally easier to reconcile with Korriban's established history than assuming that every expedition uncovers an unknown superweapon.
**Subheading**
Tomb of Ajunta Pall
**Standard Text**
The Tomb of Ajunta Pall preserves the memory of one of the early Dark Lords associated with the Dark Jedi exiles who became rulers among the Sith. In SWTOR it also functions as part of the dangerous environment surrounding Academy training.
**Subheading**
Tomb of Marka Ragnos
**Standard Text**
Marka Ragnos was one of the most prominent rulers of the ancient Sith Empire. His legacy became inseparable from the succession struggle that followed his death and from the generation that led the Sith into the Great Hyperspace War.
**Subheading**
Tomb of Tulak Hord
**Standard Text**
Tulak Hord is remembered as an extraordinarily powerful figure from ancient Sith history. His tomb and surviving legacy make the site especially suitable for stories involving incomplete records, historical reputation, ancient Sith teachings, and disagreement over what later generations truly know about celebrated rulers.
**Subheading**
Tomb of Naga Sadow
**Standard Text**
The complex known as the Tomb of Naga Sadow commemorates one of the central figures of the Great Hyperspace War. The name should not automatically be taken to mean that Sadow's body received its final burial there: SWTOR's own historical material states that he fled Korriban, established himself on Yavin 4, and eventually died there.
That distinction is particularly useful for archaeological roleplay. A tomb, monument, ritual site, archive, or structure bearing a Sith Lord's name does not necessarily establish that every tradition associated with the site is literally or completely accurate.
**Heading**
The Wilds
**Standard Text**
Beyond the Academy and monumental valley lie harsher stretches of desert, ruins, caves, archaeological sites, and wildlife. The lower Wilds are particularly notable because SWTOR describes a progressively disturbing influence there whose precise origin remains unknown.
The Wilds therefore provide a different Korriban environment from the institutional spaces of the Academy. Expeditions may involve difficult terrain, wildlife, missing personnel, damaged equipment, isolated ruins, psychological strain, archaeological uncertainty, or Force-related phenomena whose cause is not immediately apparent.
**Heading**
Life & Activity on Korriban
**Standard Text**
Korriban's active population is shaped primarily by the institutions using the planet. Sith Lords, apprentices, acolytes, Academy instructors, Imperial soldiers, guards, administrators, archaeologists, scholars, technicians, excavators, medical personnel, logistics workers, transport crews, and other specialists can all have credible reasons to work there.
This creates an important contrast between the extraordinary and the routine. Ancient tombs still require perimeter patrols. Excavation teams need equipment and transport. Academy facilities require maintenance, records, supplies, communications, security, medical support, and personnel administration. A place saturated with Sith history can still contain ordinary professional disputes, missed shipments, damaged equipment, jurisdictional conflicts, exhausted workers, bureaucratic mistakes, and rival departments.
Those ordinary pressures often make the ancient elements more convincing rather than less important.
**Heading**
Using Korriban for Roleplay
**Standard Text**
Korriban is most effective when a character's connection to the world is specific. Access, authority, institutional relationships, and consequences can matter as much as whatever lies inside the tomb.
**List**
* What brought the character to Korriban: Sith training, duty, scholarship, archaeology, security work, family history, patronage, imprisonment, infiltration, or another specific obligation?* If the character is not Sith, who authorized, sponsored, employed, escorted, or captured them?* Which areas can they actually enter? Permission to reach Korriban does not imply access to every Academy chamber, archive, tomb, excavation, or restricted site.* What does the world mean personally to them: ancestral homeland, sacred place, school, workplace, source of fear, academic subject, professional assignment, memory of failure, or symbol of ambition?* If a story uncovers something previously unknown, why was it overlooked, sealed, misidentified, inaccessible, damaged, or considered unimportant by earlier investigators?* What consequences can survive the immediate scene? A disputed translation, failed expedition, damaged site, disciplinary action, contested relic, rival claimant, missing record, or changed reputation can create continuing roleplay without requiring a galaxy-changing discovery.
**Standard Text**
Korriban does not require every story to produce an ancient superweapon, a lost Dark Lord, or a uniquely powerful artifact. A damaged inscription, incomplete genealogy, burial inventory, ceremonial object, forged relic, forgotten maintenance route, ordinary historical record, unexplained casualty, or conflicting archaeological interpretation can be important because of what characters do with it.
The planet's greatest strength as a setting is the collision between history and living institutions: people pursuing present ambitions inside a landscape filled with the physical remains of other ambitions that outlived their creators.