A remote Outer Rim world where cold deserts, native communities, mining operations, and ancient Sith ruins share a rugged landscape.
Elom lies in the Sertar sector of the Outer Rim Territories. Much of its surface consists of frigid desert and difficult mountain country, with local mining activity occupying only parts of a largely unexplored wilderness. It is also the homeworld of two distinct peoples, the Elom and the Elomin.
The investigation of Darth Malgus brought renewed attention to the planet’s archaeological remains, particularly the fortress associated with Darth Nul. Successive expeditions recovered evidence of her research from a complex whose significance extended far beyond Elom.
For inhabitants and visitors, the world can hold more immediate concerns: a livelihood, a family connection, a difficult journey, or work far from dependable assistance. Its ancient sites exist within a broader inhabited landscape.
Type — Inhabited planet.
Region / Sector — Outer Rim Territories; Sertar sector.
Environment — Cold deserts, dark mountains, frozen ground, and scattered crimson vegetation.
Native Peoples — Elom and Elomin.
Established Industry — Local mining.
Historical Political Context — Described as Imperial territory during Denolm Orr’s investigation.
Defining Site — The Temple of Nul.
Principal Hazards — Exposure, difficult terrain, ranphyx, and ancient defensive systems.
Roleplay Strengths — Community connections, expedition support, mining, archaeology, and wilderness travel.
Elom’s cold landscape includes extensive arid country. Water scarcity helped shape its settlement history, while mountains and undeveloped terrain separate familiar routes from less accessible ground.
Journeys beyond established facilities call for attention to shelter, provisions, equipment, and the return route. A landing site may offer access to an expedition area without providing convenient repairs or reliable assistance.
Ranphyx are native predators suited to Elom’s cold plains and mountains. Accounts describe concealed animals emerging to hunt in groups, including young accompanying adults. Their presence can make an apparently quiet landing or repair stop dangerous.
Expedition security therefore involves more than carrying weapons. Maintaining observation, keeping personnel together, and planning a retreat can matter when a crew must work outside its vessel. Injuries or equipment failures may leave travelers exposed long before help arrives.
The Elom and Elomin developed different settlement patterns. Drought drove the Elom into underground caves in search of dependable water, while the Elomin established surface settlements with little awareness of their subterranean neighbors.
That history provides context for distinct communities without determining every individual’s occupation, outlook, or relationship with outsiders. A resident’s experience may depend on their household, home region, work, and personal contacts.
Denolm Orr’s expedition report described some indigenous communities as reluctant to receive outsiders. This was an outsider’s assessment made for a particular mission, rather than a complete account of either people.
The same report placed Elom within the Sith Empire. It does not establish the present leadership or administrative arrangements of every settlement. Local relationships and the authority claimed over a particular site remain important considerations for visitors.
Mining provides an established reason for commercial activity on Elom. Survey work, equipment maintenance, transport, and technical support offer plausible connections for characters whose interests lie outside Sith archaeology.
Conditions at an isolated excavation can differ substantially from those near an operating settlement or mine. Orr anticipated that a lasting research presence at his destination would need extensive supplies and a self-sustaining base. His assessment concerned that remote site, rather than every inhabited region.
Travel arrangements should consequently fit the destination. A crew visiting a known contact, delivering industrial equipment, or establishing a field camp may face very different logistical demands.
The Temple of Nul is a ruined Sith complex associated with ancient research and surviving machinery. Its archaeological value extends beyond individual artifacts: workshops, technical remains, and recovered records help reveal how the site functioned.
Excavation notes describe meditation space, repair bays, and fabrication chambers associated with droids and automated weapons. Researchers also found evidence of advanced cybernetic work involving direct neural interfaces. Deeper energy readings raised concerns about functioning security systems.
The site presents technical and interpretive problems together. Interference complicated ground scans, and investigators could not initially explain its source. Detecting an active system did not establish its purpose or prove that it could be approached safely.
Scouting missions recorded architectural remains on Elom centuries before the investigation of Malgus. Those earlier surveys also preserved physical samples that later became useful evidence.
The broader archaeological record should remain distinct from the Temple of Nul. An unidentified structure elsewhere on the planet does not acquire a connection to her merely because it is ancient.
After Malgus took a relic from the Jedi Enclave on Dantooine, investigators compared debris from its former storage space with older samples. The match pointed to Elom, giving the Jedi Order a lead that Denolm Orr was assigned to investigate.
The pursuit subsequently reached Nul’s fortress, connecting Elom with the wider struggle over her surviving work. The Galactic Timeline places these events within the sequence of the later Republic–Imperial conflict.
Continued recovery work opened deeper portions of the complex. Early excavation records explicitly distinguished the rooms already reached from Nul’s library and principal laboratory, which had not yet been located.
A later expedition entered the library, recovered ancient data records, and encountered further security obstacles. These discoveries expanded the available evidence without making every part of the fortress—or every aspect of Nul’s research—fully understood.
The conflict surrounding her legacy continued elsewhere. Current Setting explains the consequences incorporated into StarForgeRP’s shared present.
Charred Divide — The mountain range named by Denolm Orr during his investigation. The designation belongs to his expedition record; it is not established as an indigenous name.
Temple of Nul — The Sith fortress at the center of the archaeological investigations. Its surviving facilities connect ancient research with later excavation and conflict.
Nul’s Library — A location within the temple complex reached during later exploration. Recovered records made it a significant source for investigating Nul’s work.
Elom supports stories in which practical responsibilities and distance give a local problem lasting consequences. The following are possible situations, with participants determining the people involved, discoveries, and outcomes.
Home & Community — A returning resident has promised to help a relative move essential equipment. Disagreement over timing and responsibility complicates a journey that initially seemed routine.
Mining & Maintenance — A contractor arrives to inspect failing machinery and finds that repairs will interrupt the operation supporting several households. Workers and management have different priorities.
Expedition Logistics — A delivery team must decide what to do when a field camp misses its scheduled contact. Pressing onward, investigating, and preserving enough supplies for the return journey carry different risks.
Archaeology & Preservation — Surveyors identify construction beneath a proposed work area. Establishing its significance becomes entangled with the cost of delaying the project.
Travel & Rescue — A damaged transport can be repaired, but the crew needs components carried by another vessel. Reaching an agreed rendezvous requires cooperation and careful planning.
Local Relationships — Visitors seek help from a community whose previous dealings with outsiders ended badly. Trust must develop through the encounter rather than being assumed.
Records & Relic Trafficking — An offered object comes with a convincing account of its origin, but the accompanying documentation contains discrepancies. Buyers, researchers, and intermediaries may have competing reasons to investigate.
Knowledge of Elom’s location or mining activity does not automatically provide access to archaeological findings. Detailed information about Nul’s machinery, recovered records, or restricted operations should follow from a character’s experience, affiliations, research, or testimony they have received.
A local resident may understand a journey or community far better than a visiting scholar, while the scholar knows more about a particular archive. Those different perspectives can give characters reasons to exchange knowledge and work together.