Galactic geography connects individual worlds to the wider settings around them. Systems, sectors, and regions help explain where places lie, how communities interact, and why events on one world can matter elsewhere.
This guide introduces those scales and the regional names encountered in Old Republic stories. Explore Planets & Moons for individual worlds or the Galactic Map for routes, relative position, and interstellar travel.
A star system contains one or more stars and their associated planets, moons, and other celestial bodies. Stations and installations may occupy locations within it.
System-scale geography connects places that share an immediate astronomical setting: a planetary settlement, its orbital port, and a mining installation elsewhere in the system may depend on the same traffic and supplies.
A sector is a named division of space containing multiple star systems. Sector names help locate destinations and may also reflect administrative boundaries or historical associations.
A shared sector does not guarantee shared government, convenient travel, or unrestricted access. Those relationships depend on the particular worlds, routes, and period involved.
Regions describe larger areas of the galaxy or places connected by a distinctive history. The Core Worlds and Outer Rim Territories are broad galactic divisions; Hutt Space and the Sith Worlds have additional political or historical significance.
These descriptions can overlap. A location’s system, sector, region, and governing authority provide different parts of its geographic context.
The principal Core-to-Rim divisions provide a broad sequence outward from the galactic center:
Deep Core — The innermost region, around the densely packed galactic center.
Core Worlds — The region surrounding the Deep Core, including long-established worlds such as Coruscant, Corellia, and Alderaan.
Colonies — The region between the Core Worlds and Inner Rim.
Inner Rim — The region beyond the Colonies and inside the Expansion Region.
Expansion Region — The region between the Inner Rim and Mid Rim.
Mid Rim — The region between the Expansion Region and Outer Rim Territories.
Outer Rim Territories — The vast outer region beyond the Mid Rim, encompassing both established worlds and distant frontiers.
These divisions describe location, not a uniform way of life. Regional labels alone cannot establish a world’s prosperity, security, culture, or allegiance.
Wild Space and the Unknown Regions are not two additional rings outside the Outer Rim.
Wild Space is a flexible designation for frontier areas beyond extensive exploration and settlement. The Unknown Regions encompass a vast, poorly charted part of the galaxy whose routes and destinations are less accessible to the wider galactic community.
Neither name means empty space. Local inhabitants may know their surroundings well even when outsiders possess little reliable information. Geographic obscurity also does not establish that every destination is undiscovered or unreachable.
Some names describe areas shaped by political influence or a shared past. Their significance extends beyond their position in the Core-to-Rim sequence.
Hutt Space is a longstanding Hutt-dominated region spanning parts of the Mid Rim and Outer Rim. Hutta, also called Nal Hutta, and its moon Nar Shaddaa are major centers of Hutt power.
Authority operates through competing clans, patrons, businesses, and local arrangements. The Hutt Cartel reference explains the organization and its wider relationships.
Hutt commercial and criminal interests reach beyond Hutt Space. A Hutt-owned business, shipping contract, or local patron does not by itself place a world inside the region.
The Sith Worlds are a historic grouping in the Esstran sector of the Outer Rim, associated with ancient Sith civilization. Korriban preserves that heritage through its tombs, ruins, and Sith Academy.
The name identifies a particular historic area rather than every territory held by the Sith Empire. Imperial conquests and political boundaries have changed over time; a world’s allegiance does not automatically make it part of the Sith Worlds.
SWTOR also uses broad regional labels in gameplay. Coreward Worlds, Distant Outer Rim, Hutt Space, Seat of the Empire, and Unknown and Wild Space appear in navigation or objective groupings.
Read each label in its immediate context. A Galactic Seasons objective groups destinations for completing that objective; its list does not establish a common sector, government, or territorial boundary.
A world can therefore have an established geographic location that differs from what a gameplay category might seem to imply.
Begin with a connection that matters to the characters, then consider how far its consequences extend.
Travel and relationships — A regular journey might connect a character’s workplace, relatives, and home across several systems.
Authority and access — Crossing between jurisdictions can introduce inspections, negotiations, or restrictions.
Commerce and supply — A disrupted shipment can affect customers and communities far from its point of departure.
Military operations — Patrols, intelligence gathering, and resupply can connect otherwise distant locations.
Migration and belonging — Displacement, education, service, or employment can give someone lasting ties to several worlds.
These connections offer circumstances for a story without deciding its outcome. People from the same region may have different loyalties, opportunities, and experiences.
For StarForgeRP’s shared present, consult Current Setting, which contains story spoilers. Individual location pages provide the more specific circumstances affecting a destination.
Choose the scale that makes the relationship understandable. A world may be enough for a local story; a system adds nearby celestial and orbital locations; sectors and regions provide context for connections across greater distances.
Follow those connections into the Location Directory to find places where scenes can unfold.