Star Wars: The Old Republic spans changing conditions of war, uneasy peace, conquest, resistance, and reconstruction. These periods help explain the worlds people grew up in, the institutions they served, and the relationships they carried into later life.
Use this overview to understand what a period was like. The Galactic Timeline provides dates and sequence, while Current Setting establishes StarForgeRP’s shared present and adopted story boundary.
Era boundaries mark broad historical transitions. They do not establish that every world experienced the same conditions at the same time. A change of government might transform one community immediately while reaching another through new trade restrictions, military orders, or arriving refugees.
BBY means Before the Battle of Yavin; larger numbers indicate earlier years. It is an archival convention for readers, not knowledge of a future battle available to contemporary characters. BTC and ATC mean Before and After the Treaty of Coruscant, placed at 3653 BBY and used as year zero in treaty dating.
“Approximately” identifies limited precision. Reconstructed periods follow a working chronology assembled from narrative evidence and chronological guidance. Their boundaries help place a background without assigning an independently confirmed date to every experience within it.
This is a player-facing account. Knowing that an event happened does not give a character access to its concealed causes or private encounters. Continuity & Canon explains the wider relationship between historical evidence, community continuity, and character knowledge.
Before 3681 BBY — Foundations of the SWTOR Era: Earlier conflicts leave institutions, ruins, teachings, and rivalries that later generations inherit.
3681–3653 BBY — The Great Galactic War: The returning Sith Empire challenges the Republic through a generation of sustained warfare.
3653 BBY to approximately 3641–3640 BBY — The Cold War: An imposed peace combines recovery with espionage, contested borders, and preparation for renewed fighting.
Approximately 3640–3636 BBY — The Renewed Galactic War: Open conflict overlaps with internal rebellion, competition for resources, and threats crossing faction boundaries.
Approximately 3636–3630 BBY — The Eternal Empire & the Alliance: Zakuulan supremacy overturns the existing balance before a coalition rises against it.
Approximately 3629–3628 BBY — After the Eternal Throne: Alliance supremacy proves brief, and older powers regain room to pursue their competing interests.
From approximately late 3628 BBY — The Renewed Republic–Imperial War: Warfare resumes amid institutional recovery, Mandalorian conflict, and dangerous discoveries involving the Force.
The Great Hyperspace War, Exar Kun’s war, the Mandalorian Wars, and the Jedi Civil War belong to different historical circumstances. Together, they explain important parts of the political and religious inheritance encountered during SWTOR.
Sith survivors rebuilt a concealed empire after their ancient defeat. Later conflicts involving Revan and Malak left further divisions within Jedi and Republic history. These developments connect the apparent return of an old enemy with centuries of preparation, changing allegiances, and contested knowledge.
For most characters, this past is encountered through what survives: a damaged settlement, an institution’s teachings, an excavated site, or an account preserved by a community. A historian and a religious practitioner may study the same evidence for different reasons.
A connection to ancient history need not imply ancient ancestry or privileged knowledge. Employment on a survey, responsibility for a collection, or disagreement over the treatment of a ruin can make the distant past relevant to an ordinary life.
The Sith Empire emerged from concealment and invaded the Galactic Republic. The Republic resisted, but twenty-eight years of fighting placed prolonged demands on its defenses, territory, and resources. People could enter adulthood during a war that had already shaped their parents’ working lives.
Supply routes were essential to that struggle. The Mandalorian blockade of the Hydian Way threatened both military support and civilian provisioning. Its defeat by smugglers with Republic assistance demonstrated how transport crews and commercial networks could influence a war beyond the battlefield.
Imperial forces attacked Coruscant while peace talks were underway on Alderaan. The assault destroyed the Jedi Temple and placed the capital under threat, compelling the Republic to accept territorial concessions in the Treaty of Coruscant.
The settlement ended the wider war without restoring every displaced household or lost livelihood. A family might remain where it had evacuated; a veteran might return to a home under different authority. Such consequences could persist long after the original fighting passed out of personal memory.
Formal peace gave both governments time to recover and prepare. It did not reconcile their ambitions. The Republic faced territorial losses and political strain, while the Empire consolidated its gains. Espionage, interference, and local hostilities continued beneath the treaty.
The Jedi Order established a renewed center on Tython following the destruction of its Coruscant Temple. Recovery involved training and preserving knowledge as well as rebuilding facilities. Relations with the Republic also carried the burden of wartime losses and public distrust.
Daily experience depended strongly on location. A relatively secure community could pursue education, commerce, and reconstruction while a disputed region faced coercion or fighting. Diplomatic assurances and the conditions experienced by residents did not necessarily match.
SWTOR’s original class stories begin during the later Cold War and follow its breakdown. For a character, this transition might be remembered through a failed negotiation, a recalled posting, or a business relationship suddenly made dangerous by renewed hostilities.
The return to open warfare did not produce a simple contest between two unified powers. Both governments faced threats that complicated their campaigns and exposed weaknesses within their own institutions.
Darth Malgus’s rebellion on Ilum challenged the existing Imperial order. The Hutt Cartel’s ambitions on Makeb made isotope-5 a strategic prize, bringing extraction, military intervention, and civilian survival into the same crisis. Later, the Order of Revan operated across Republic and Imperial institutions, provoking cooperation against a shared conspiracy.
That cooperation did not settle the older conflict. Revan’s defeat was followed by the Sith Emperor’s renewed activity and the devastation of Ziost. Evacuation saved some people, but the Emperor consumed the life remaining on the world.
The period offers backgrounds in which official allegiance and practical cooperation became difficult to separate. A technician might work alongside an enemy specialist during an emergency; an investigator might discover that trusted records concealed another loyalty. Such experiences could leave useful knowledge, suspicion, or a personal obligation without changing the character’s entire political outlook.
Zakuul’s Eternal Empire displaced the Republic–Imperial rivalry as the dominant military reality. The Eternal Fleet compelled both powers to submit. Their governments survived, but tribute obligations and military defeat sharply constrained their freedom of action.
Domination took different forms. Orbital fortresses imposed direct threats on some worlds; elsewhere, submission was experienced through resource demands and weakened institutions. Zakuul itself also contained people whose understanding of the regime differed from that of communities suffering under its conquests.
After years of enforced supremacy, resistance gathered around the Alliance Commander. Odessen became a headquarters where military personnel, researchers, Force practitioners, independent operators, and support workers could contribute to a common campaign. The coalition defeated Arcann’s and Vaylin’s regimes and secured the Eternal Throne, becoming the Eternal Alliance.
For those involved, cooperation required practical accommodation between former enemies. Shared work could create trust without erasing incompatible beliefs. Others lived through the same years outside the Alliance, trying to keep a household together, maintain essential services, or recover contact with people separated by the conquest.
Control of the Eternal Throne and its fleet gave the Alliance extraordinary influence. It did not remove competing governments, repair the damage of conquest, or provide a lasting agreement about the galaxy’s future.
On Iokath, Republic and Imperial interests again came into direct confrontation. The subsequent crisis involving Umbara, Copero, and Nathema exposed the Alliance to enemies working through its own vulnerabilities. The Order of Zildrog’s attack destroyed the Gravestone and the bulk of the Alliance’s fleet, ending the military advantage behind its supremacy.
The organization survived with reduced strength. Odessen continued to support its personnel and work, while renewed factional tensions drew some members toward their former allegiances. The distinction between the loss of exceptional weapons and the survival of an institution matters to anyone whose home, employment, or relationships depended on the Alliance.
A return to an earlier life could therefore be complicated. Former colleagues might again answer to opposing authorities. A community beginning repairs might face fresh demands for supplies. The later Imperial attack on Ossus marked the transition into another sustained Republic–Imperial war.
The assault on Ossus exposed a concealed Jedi refuge and opened a new phase of warfare. Campaigns involving Onderon, Mek-Sha, and Corellia emphasized the value of alliances, fuel, and shipbuilding. Later fighting on Manaan brought access to kolto, a major medical resource, directly into the conflict.
Military operations unfolded alongside efforts to recover from earlier losses. Jedi rebuilding, industrial production, transport, and medical supply all required people and facilities that could become strategically important. A workplace might acquire new security demands or urgent contracts even when the fighting remained distant.
Other struggles intersected with the war. Heta Kol’s Hidden Chain challenged Shae Vizla’s leadership, while Darth Malgus pursued objectives involving Darth Nul’s rediscovered work. These conflicts converged on Khar Shian in Legacy Reborn. Their detailed aftermath belongs in Current Setting, including developments whose consequences remain unresolved.
For contemporary characters, this period can combine familiar routines with accumulated disruption. A person may be rebuilding a career, caring for relatives, studying, trading, or practicing their faith while responding to demands created by the wider war. Private research and concealed confrontations remain matters of access and evidence, not universal knowledge.
Choose the circumstances that explain the character’s life and establish how historical change reached them.
Check age and sequence. Determine whether they experienced a period as an adult, a child, or only through later accounts. Use approximate ages when birthday timing is unknown.
Identify a place. A capital, border settlement, occupied world, and remote station can offer very different experiences of the same years.
Connect history to a responsibility. Consider an employer, household, training institution, military posting, or community that shaped their choices.
Establish how they learned what they know. Separate direct experience from testimony, education, public reporting, propaganda, and restricted information.
Carry forward a concrete consequence. An interrupted qualification, disputed inheritance, relocation, or unfinished commitment can remain relevant long afterward.
Include relationships across transitions. Someone met during relief work or shared service may still matter after the political circumstances change.
Preserve room for discovery. Missing evidence and conflicting recollections can support later interaction without predetermining what another character will reveal.
Historical circumstances influence people without producing identical convictions. Characters can disagree about a shared experience, reconsider an inherited account, or choose a different response from those around them.
Continue to the Galactic Timeline for chronological placement, the Event Directory for the significance of individual turning points, or Wars & Conflicts for the wider struggles connecting them. Current Setting brings those historical consequences into StarForgeRP’s shared present.