Some places matter because of what happened there, who returns to them, or what they make possible. A ruined temple, battlefield, memorial, sacred place, wreck, familiar cantina, hidden refuge, or unusual natural feature can become as important to a story as the world surrounding it.
The Sites & Landmarks archive collects distinctive places whose history, identity, physical character, or recurring role in StarForgeRP makes them useful settings in their own right. Entries may document established SWTOR-era locations, compatible Legends locations, StarForgeRP-created places, or established sites changed through community continuity.
The focus is the place characters can actually encounter: why someone might go there, how they can reach it, who uses or knows about it, what condition it is in, what happened there before, and which characters or stories have become connected to it.
A location generally belongs in Sites & Landmarks when its individual identity matters more than the broader world, settlement, or institution surrounding it. The archive is intentionally selective: not every cave, building, gameplay area, business, ruin, or named map location needs its own page.
A separate entry becomes useful when understanding the place itself gives characters meaningful historical context, practical circumstances, recurring connections, or reasons to return.
Historical and archaeological sites — ruins, tombs, excavation areas, abandoned structures, ancient complexes, and other places where surviving evidence connects present-day characters with earlier history.
Sacred and Force-connected sites — shrines, ceremonial grounds, pilgrimage destinations, meditation sites, tombs, and other locations whose spiritual significance is established by lore or StarForgeRP continuity.
Battlefields, wrecks, and disaster sites — places shaped by warfare, crashes, destruction, environmental catastrophe, or other events whose physical and personal consequences remain relevant.
Monuments, memorials, and cultural landmarks — places through which communities remember, celebrate, mourn, commemorate, or contest their history.
Wilderness and natural landmarks — caves, canyons, forests, mountain passes, islands, caverns, unusual geological formations, and other natural places important because of their hazards, resources, isolation, cultural meaning, or navigational value.
Businesses and gathering places — cantinas, workshops, clinics, markets, lodgings, clubs, restaurants, arenas, and other establishments that have become recognizable recurring settings.
Hidden, abandoned, and restricted places — concealed refuges, forgotten chambers, sealed ruins, hidden camps, abandoned structures, and other locations where access, secrecy, ownership, or discovery is part of what makes the place significant.
Sites and landmarks work especially well when the location itself changes the circumstances of a scene. They can give characters believable reasons to meet, investigate, travel, negotiate, explore, hide, compete, recover something, revisit an earlier event, or discover that a familiar place is no longer what they expected.
Purpose — Why would someone come here? The place may be a destination, workplace, meeting point, pilgrimage site, shelter, objective, service, curiosity, or obstacle.
Access — Can anyone reach it, or are transport, equipment, permission, credentials, local knowledge, or considerable risk involved?
Presence — Who lives, works, visits, patrols, studies, maintains, watches, claims, or avoids the location?
History and condition — What happened here, and what physical consequences remain? A place may be active, abandoned, damaged, excavated, contaminated, restored, reclaimed, stripped, buried, or occupied for a new purpose.
Reputation — Is it famous, sacred, feared, mundane to locals, politically sensitive, misunderstood by outsiders, classified, or almost forgotten?
Connections — Which characters, organizations, relationships, campaigns, and earlier events already intersect with the site?
A location does not need galactic importance to become lasting continuity. A familiar business, disputed excavation, wreck investigated by several crews, memorial connected to an earlier loss, or secluded refuge used across several stories can matter because characters continue to have reasons to return.
Places can change through roleplay. A ruin may be excavated, a wreck stripped of valuable components, a business transferred to new ownership, a memorial created after a conflict, or a hidden refuge compromised. A battlefield may be cleared and reclaimed only to become important again for entirely different reasons.
When those consequences continue to matter, they become part of the site's StarForgeRP history. Later characters may encounter evidence of stories in which they never participated: repaired damage, missing artifacts, changed security, altered ownership, local rumors, a new memorial, an abandoned camp, or people who remember earlier visitors differently.
Significant events may connect a location with the Timeline, while the Roleplay archive can preserve the stories through which those changes occurred. For the wider political, military, and story circumstances surrounding locations in StarForgeRP's present-day continuity, see Current Setting.
StarForgeRP landmarks include places whose surviving history, physical condition, or connection to continuing stories gives characters a reason to encounter them again. These locations may preserve evidence of earlier events, provide context for ongoing investigations, or acquire new meaning as later characters return to them.
An Army-administered operational area on Korriban associated with the 3621 BBY failure known as Ash Corridor. The site provides physical context for later investigation into communications, movement, casualty response, coordination, and overlapping military responsibilities whose failures contributed to the incident.
The surviving location of the 3630 BBY humanitarian crisis and failed civilian evacuation that resulted in the death of Jedi Master Jasmin Dawnseer and multiple civilians. The site remains important to later reconstruction efforts because its surviving routes, structures, and physical evidence can be compared with testimony, communications, evacuation records, and other preserved material.
Some places could reasonably fit more than one part of the Galaxy archive. Use the category that best matches the scale and circumstances players need to understand.
Use Planets & Moons for world-scale environment, government, populations, planetary conflicts, and broad travel context.
Use Regions, Sectors & Systems when the important geographic context spans several worlds or a larger area of space.
Use Cities & Settlements for inhabited communities and the circumstances of everyday local life.
Use Bases, Facilities & Strongholds when a location is primarily defined by an institution, owner, operational purpose, controlled installation, or persistent headquarters.
Use Sites & Landmarks for individual points of interest whose importance comes primarily from their history, physical character, particular identity, local significance, or recurring use as a scene location.
The boundaries do not need to be perfectly rigid. An operational temple may be most useful as a facility because its institution and present function define it; the ruins of an abandoned temple may instead belong here because its history and surviving physical site are what matter. A cantina normally exists within a larger settlement, but an establishment repeatedly used by StarForgeRP characters may develop enough identity and continuity to warrant its own entry.
Use the Location Directory to find documented places across the Galaxy archive, or the Galactic Map when wider geographic context would help place a destination within the surrounding galaxy.