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Sith Intelligence
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The Sith Empire’s modern intelligence service, gathering secrets, cultivating assets, and defending Imperial power against threats from within and beyond its borders.
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Overview
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Sith Intelligence is the principal intelligence service of the **Sith Empire** (https://www.starforgerp.com/lore/factions-powers/sith-empire) in the later SWTOR era. It emerged after the dissolution of **Imperial Intelligence** (https://www.starforgerp.com/lore/organizations/imperial-intelligence), restoring a centralized Imperial intelligence apparatus while placing it more explicitly beneath Sith political authority.
The organization gathers information on individuals, governments, organizations, military activity, conspiracies, and other matters of Imperial interest. Its established mandate also includes cultivating useful assets throughout the galaxy and protecting the Empire from enemies both foreign and internal.
For roleplay, Sith Intelligence can encompass far more than covert assassins. Field operatives, analysts, infiltrators, handlers, technical specialists, investigators, intelligence liaisons, informants, and people whose work places them near classified information can all fit naturally around the organization. Exactly how much authority or knowledge any individual possesses should depend upon their position, assignment, contacts, and believable access rather than affiliation alone.
Sith Intelligence is also an institution shaped by Imperial politics. Its personnel serve the Empire, but they do so within a state ultimately governed by the Sith. Professional intelligence priorities, the interests of powerful Sith, military requirements, and Imperial political rivalries may therefore support one another—or come into conflict.
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**Suggested Placement:**Below the introductory text.
**Suggested Subject / Description:**An SWTOR-era intelligence command environment showing Imperial operatives, analysts, secure communications equipment, and tactical displays. A founding-era alternative could depict Lana Beniko during the Shadow of Revan or Ziost period, when she served as Minister of the newly formed Sith Intelligence. Use an appropriately licensed image or an original composition rather than assuming permission to reuse existing promotional artwork. Lana’s ministerial role during this period is directly established by SWTOR.
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Quick Reference
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* Affiliation: **Sith Empire** (https://www.starforgerp.com/lore/factions-powers/sith-empire)* Organization Type: State intelligence and security service* Predecessor: **Imperial Intelligence** (https://www.starforgerp.com/lore/organizations/imperial-intelligence)* Founding-Era Leader: Lana Beniko, serving in a position equivalent to Minister of Intelligence* Later Political Oversight: Sphere of Galactic Influence under Darth Xarion* Confirmed Personnel Designations: Keeper, Watcher, Cipher* Primary Rival: **Strategic Information Service** (https://www.starforgerp.com/lore/organizations/strategic-information-service)* Core Responsibilities: Intelligence gathering, asset development, countering threats to the Empire, infiltration, and related covert activity* Present StarForgeRP Status: Active within the modern Sith Empire under the Galactic Influence portfolio
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Origins & Institutional History
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The Fall of Imperial Intelligence
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Sith Intelligence should not be treated as merely a renamed version of the intelligence service encountered at the beginning of SWTOR.
The original **Imperial Intelligence** (https://www.starforgerp.com/lore/organizations/imperial-intelligence) was an extensive professional organization whose agents conducted infiltration, intelligence gathering, covert operations, and attacks against enemies of the Empire. Official SWTOR material describes its Cipher Agents as elite field operatives and emphasizes the organization’s broad network of informants.
That institution was dismantled during the events surrounding the Imperial Agent storyline. Its disappearance created an important break in Imperial intelligence history rather than an uninterrupted transition in name alone.
For characters whose careers span this period, the distinction can matter considerably. A veteran of Imperial Intelligence may remember different leadership, institutional loyalties, professional expectations, colleagues, facilities, or attitudes toward Sith interference than someone recruited after Sith Intelligence had already become established.
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Formation of Sith Intelligence
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Sith Intelligence emerged as the successor to the collapsed service during the period surrounding the **Order of Revan** (https://www.starforgerp.com/lore/organizations/order-of-revan) crisis.
The in-game Sith Intelligence codex states that the Dark Council had wanted an intelligence agency more directly aligned with its interests even before Imperial Intelligence collapsed. Lana Beniko’s success in helping expose Revanite infiltration within the Empire contributed to her appointment to a role equivalent to Minister of Intelligence.
This origin is important to the organization’s identity. Sith Intelligence inherited the need for a professional intelligence service, but its creation also represented an attempt by the Sith leadership to exert firmer political control over that service.
Lana remained Minister of the newly formed Sith Intelligence during the crisis on Ziost, where the organization faced an existential threat originating not from the Republic but from the returning former Sith Emperor himself.
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The Reformed Dark Council
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Imperial government changed substantially again after the Eternal Empire period.
Under the later five-seat Dark Council system, Sith Intelligence became part of the Sphere of Galactic Influence. Official SWTOR material places Sith Intelligence and Imperial expansion and diplomacy beneath this portfolio, headed by Darth Xarion.
This arrangement places intelligence alongside the Empire’s broader efforts to understand, influence, manipulate, negotiate with, and compete against powers beyond its borders.
In StarForgeRP’s present continuity, the same broad structure remains in use: Sith Intelligence operates beneath Galactic Influence within Empress Acina’s Empire. This is the appropriate institutional framework for characters serving the organization in the current 3621 BBY setting.
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**Button Name:** View Imperial Intelligence**Link Page Name:** Imperial Intelligence**Page URL:** https://www.starforgerp.com/lore/organizations/imperial-intelligence
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Mission & Responsibilities
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The clearest canonical description of Sith Intelligence gives it three broad priorities: gathering meaningful intelligence on persons and organizations of interest, developing useful assets throughout the galaxy, and protecting the Sith Empire against threats from both outside and within.
Those responsibilities can support many kinds of intelligence work.
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Foreign Intelligence
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Republic military movements, political developments, foreign governments, corporations, criminal organizations, neutral powers, strategic resources, and individuals of unusual importance may all attract Imperial attention.
Foreign intelligence does not require every operative to spend their career behind enemy lines. Information can come from observation, diplomatic contacts, intercepted communications, informants, captured records, commercial relationships, defectors, military reconnaissance, criminal networks, or analysis of information gathered by other Imperial institutions.
The Republic’s **Strategic Information Service** (https://www.starforgerp.com/lore/organizations/strategic-information-service) provides the most obvious professional adversary, but intelligence competition extends far beyond direct Republic–Imperial espionage.
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Counterintelligence & Internal Threats
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Sith Intelligence is also concerned with dangers inside the Empire.
Its founding followed the discovery that the **Order of Revan** (https://www.starforgerp.com/lore/organizations/order-of-revan) had penetrated Imperial institutions, making infiltration, treason, compromised personnel, hostile intelligence activity, and concealed political threats natural concerns for the successor organization.
For roleplay, internal investigations should not automatically mean that Sith Intelligence possesses unlimited authority over every Imperial citizen or Sith Lord. Jurisdiction, political protection, evidence, rank, and the interests of powerful patrons can all complicate an investigation.
An operative may know exactly what is happening and still lack the political freedom to act openly.
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Assets & Informants
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Not everyone who provides information to Sith Intelligence is necessarily a formal member of the organization.
The established mission of the service includes developing useful assets across the galaxy. These may include informants, contacts, intermediaries, compromised officials, cooperating criminals, sympathetic civilians, specialists, commercial contacts, or people who provide information for money, protection, ideology, leverage, or personal reasons.
This creates useful roleplay opportunities for characters who interact with Intelligence without becoming professional spies themselves.
An informant might never know the real identity of their handler. A merchant might pass along shipping information without understanding why it matters. A criminal contact may sell information to several interested parties. Someone being coerced into cooperation may look for an opportunity to escape it.
Intelligence networks are built from relationships as much as technology.
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Covert Operations
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Infiltration and covert field work have deep roots in Imperial intelligence practice. SWTOR describes Imperial Agents as using disguises, stealth, advanced communications equipment, subversion, and infiltration while operating against hostile organizations. Cipher Agents in particular represented the predecessor service’s elite field operatives.
Sith Intelligence inherited the same broad need to operate where overt Imperial action would be impossible, politically dangerous, or strategically unwise.
For roleplay, covert operations may involve surveillance, reconnaissance, extraction, sabotage, deception, asset recovery, clandestine meetings, information theft, counterespionage, or targeted violence. An intelligence story does not need to end in an assassination to feel like intelligence work.
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Structure & Personnel
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SWTOR does not provide a complete organizational chart for Sith Intelligence.
It does, however, confirm the continued use of several familiar intelligence designations. Official SWTOR material includes Sith Intelligence personnel identified as Keepers, Watchers, and Ciphers.
This supports continuity with terminology associated with the older intelligence service, but it should not be taken as proof that every department, rank, procedure, or reporting relationship from Imperial Intelligence survived unchanged.
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Political Leadership
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During Sith Intelligence’s founding period, Lana Beniko occupied a role equivalent to the old Minister of Intelligence. The service later became part of Galactic Influence, whose Dark Council authority is held by Darth Xarion in the later Imperial structure.
These are different levels and periods of political leadership and should not be collapsed into a single timeless hierarchy.
In current StarForgeRP continuity, Darth Xarion’s Galactic Influence portfolio provides the highest established Dark Council connection for Sith Intelligence. Most ordinary Intelligence characters, however, should encounter that authority through layers of command rather than reporting personally to a Dark Councillor.
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Keeper, Watcher & Cipher
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Keeper, Watcher, and Cipher are all explicitly used as Sith Intelligence personnel designations in SWTOR.
The older Imperial Intelligence service provides useful context for what some of these terms historically represented. In particular, SWTOR describes Cipher Agents as its most elite field operatives, entrusted with exceptionally sensitive assignments.
StarForgeRP should nevertheless avoid constructing an elaborate universal rank ladder from limited evidence. A character may plausibly use an established designation when their background supports it, but the exact responsibilities, seniority, and command relationships of modern Sith Intelligence should remain conservative unless SWTOR establishes them more clearly.
Being a Cipher should especially not be treated as automatic permission to possess unrestricted security clearance, command unrelated operations, or know every secret within the Empire.
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Other Specialists
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An intelligence service capable of maintaining agents and assets across the galaxy necessarily depends upon more than its most visible field operatives.
For StarForgeRP, plausible supporting roles can include analysts, slicers, communications specialists, surveillance personnel, cryptographic specialists, investigators, handlers, records personnel, technical experts, logistical support, and liaisons working with other Imperial institutions.
These roles are reasonable extrapolations from the functions demonstrated by Imperial intelligence organizations rather than a complete canon list of Sith Intelligence job titles.
When a specific title is not established by SWTOR, it is usually better to describe what a character does than invent a prestigious formal rank.
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Secrecy, Access & Compartmentalization
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Intelligence affiliation should provide access, not omniscience.
StarForgeRP characters should know the information reasonably required by their duties, information they have personally discovered, and material they can plausibly obtain through established contacts or resources. They should not automatically know every Imperial secret simply because they work for Sith Intelligence.
This is primarily an RP and continuity guideline rather than a detailed SWTOR security manual.
Compartmentalization also creates better stories. An analyst may identify part of a conspiracy without knowing who is investigating another branch. A field operative may receive an objective without understanding the political reason behind it. A handler may protect the identity of an asset from colleagues. Two Intelligence characters can serve the same organization while having very different information.
Classified information therefore becomes something characters can investigate, protect, trade, conceal, misunderstand, or discover through roleplay rather than a blanket character privilege.
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Sith Authority & Institutional Politics
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The word “Sith” in Sith Intelligence describes the political order controlling the service; it does not mean that every Intelligence employee must be a Sith or Force-sensitive.
The organization exists inside an Empire where the Sith occupy the highest political position, while professional soldiers, officers, administrators, scientists, and intelligence personnel perform much of the practical work required to sustain the state.
That relationship can create tension.
A career Intelligence officer may value evidence, operational security, long-term planning, and experienced personnel. A Sith patron may value those same things—or demand an operation be redirected for political, strategic, or personal reasons.
Neither outcome needs to be universal.
Some Sith may respect capable Intelligence professionals. Others may consider them disposable tools. Some operatives may be devoted to the Sith hierarchy, while others distinguish sharply between loyalty to the Empire and loyalty to individual Sith.
This tension is one of the strongest sources of Imperial intelligence roleplay.
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Relations with Other Imperial Institutions
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Imperial Military
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Sith Intelligence and the **Imperial Military** (https://www.starforgerp.com/lore/organizations/imperial-military) serve the same state but perform different functions.
Military commands may require intelligence about enemy deployments, local conditions, targets, political actors, or security threats. Intelligence personnel may in turn depend upon military transportation, communications infrastructure, protection, prisoners, reconnaissance, or operational support.
Cooperation does not make the two organizations interchangeable.
An Intelligence operative attached to a military campaign is not automatically part of the military chain of command, and a senior military officer should not automatically possess unrestricted access to Intelligence files.
Those boundaries are useful places for professional rivalry, cooperation, misunderstandings, and conflicting priorities.
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The Hand of the Empire
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In the modern Sith Empire, the Hand of the Empire should remain institutionally distinct from Sith Intelligence.
StarForgeRP’s current Imperial framework follows SWTOR in treating the modern Hand as an elite organization whose authority comes directly from the Imperial throne and which operates outside the ordinary Dark Council structure. Sith Intelligence, by contrast, belongs beneath Galactic Influence.
The two might cooperate on matters of exceptional strategic importance, but service in one should not automatically imply membership in the other.
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Strategic Information Service
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The Republic’s **Strategic Information Service** (https://www.starforgerp.com/lore/organizations/strategic-information-service) is the clearest institutional counterpart to Sith Intelligence.
Their conflict can involve far more than agents attempting to assassinate one another. Recruitment of sources, counterintelligence, misinformation, surveillance, intercepted communications, competing investigations, defections, double agents, compromised operations, and attempts to identify hostile networks can all create espionage stories.
Individual operatives may also develop professional respect, personal hatred, recurring rivalries, uneasy cooperation, or relationships that become more complicated than their governments would prefer.
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Sith Intelligence in StarForgeRP’s Present Day
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StarForgeRP Continuity — approximately 3621 BBY
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At StarForgeRP’s current point in continuity, Sith Intelligence remains an active institution of Empress Acina’s Sith Empire and falls within the Dark Council portfolio of Galactic Influence under Darth Xarion.
This is a substantially later institution than the Intelligence service encountered during the original Imperial Agent storyline.
Characters active in the present day may have joined Sith Intelligence directly, transferred from another Imperial institution, returned after earlier service, or built careers entirely after the Empire’s major institutional upheavals.
Older characters may instead remember Imperial Intelligence, its dissolution, the creation of the successor service, the Revanite crisis, the Ziost catastrophe, Zakuul’s conquest, and later Imperial reconstruction as separate stages of their professional lives.
These differences can create meaningful generational perspectives inside the organization.
A veteran may remember the older service as more professionally independent. A younger operative may regard Sith oversight and Galactic Influence as the normal structure of intelligence work. Another character may care little about institutional nostalgia and judge both systems entirely by whether they keep the Empire alive.
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Creating a Sith Intelligence Character
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An Intelligence affiliation works best when it explains what a character actually does rather than merely making them mysterious.
Consider the following questions.
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* When did they enter intelligence service?
* Someone recruited into Imperial Intelligence before its collapse has a different institutional history from someone who joined Sith Intelligence decades later.
* Why were they recruited?
* Language skills, analytical ability, infiltration, technical expertise, military experience, social connections, slicing, investigation, local knowledge, or a useful existing network may all provide stronger explanations than simply being unusually dangerous.
* What is their actual job?
* Field operative, analyst, handler, infiltrator, technical specialist, investigator, liaison, or another supporting role?
* What do they genuinely have access to?
* Define their normal assignments, clearance, contacts, and limitations rather than assuming access to everything classified.
* How visible is their affiliation?
* Are they openly an Imperial official, serving under a professional cover, maintaining several identities, or known as Intelligence only to a limited circle?
* What does loyalty mean to them?
* Loyalty to the Empire, loyalty to the Sith hierarchy, loyalty to a particular superior, and loyalty to colleagues do not always produce the same decision.
* How do they deal with Sith authority?
* Respect, ideological devotion, professional caution, resentment, political ambition, fear, or pragmatic cooperation can all work.
* What did earlier Imperial crises mean to them?
* Revanite infiltration, Ziost, Zakuul’s conquest, institutional restructuring, and renewed war may have changed careers, destroyed networks, created promotions, or left unresolved suspicions.
* What do they think of the SIS?
* An abstract enemy institution, professional rival, hated adversary, source of defectors and intelligence, or an organization containing particular people they have encountered before?
* What would compromise them?
* An exposed cover identity, endangered asset, disloyal superior, secret relationship, falsified report, captured colleague, political enemy, buried operation, or mistake from an earlier assignment can give the character vulnerabilities as well as skills.
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Common Roleplay Hooks
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* Investigating evidence that an Imperial official, contractor, military unit, or Sith power base has been compromised.
* Identifying the source of a classified information leak without knowing whether the culprit is an enemy spy, criminal broker, political rival, or careless Imperial employee.
* Recruiting or protecting an informant whose information could affect an Imperial operation.
* Recovering intelligence records, equipment, or identities from a compromised safehouse.
* Following a trail left by an old Imperial Intelligence operation that was never properly resolved after the organization’s dissolution.
* Working with military personnel who urgently need Intelligence support but do not have clearance for the full operation.
* Investigating suspected SIS activity on **Dromund Kaas** (https://www.starforgerp.com/galaxy/planets-moons/dromund-kaas), a neutral world, or a contested Imperial objective.
* Discovering that two legitimate Imperial authorities have issued conflicting priorities.
* Attempting to determine whether an apparent traitor is genuinely compromised or being framed by an internal rival.
* Handling a defector whose information may be invaluable, fabricated, or deliberately planted.
* Protecting an Intelligence asset whose personal problems have become an operational liability.
* Reconstructing a network damaged by the Revanite crisis, Zakuulan occupation, or later conflict.
* Conducting surveillance or infiltration where open Imperial intervention would create diplomatic or military consequences.
* Cooperating temporarily with Republic intelligence against a threat dangerous enough to concern both governments.
* Dealing with an old operation that someone powerful would prefer remain buried.
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Common Misconceptions
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“Sith Intelligence is just Imperial Intelligence with a different name.”
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No. Sith Intelligence is a successor organization created after the collapse of Imperial Intelligence. It retains similar intelligence responsibilities and some familiar personnel terminology, but its creation specifically reflected the Dark Council’s desire for an agency more closely aligned with Sith interests.
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“Everyone in Sith Intelligence is a Sith.”
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No. Sith Intelligence is an Imperial state institution operating beneath Sith political authority. Its name should not be interpreted as making every operative a member of the Sith Order or a Force-user.
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“A Cipher can access every Imperial secret.”
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No. Cipher is an established elite field designation, but elite status does not logically grant universal jurisdiction or unrestricted access to unrelated classified information. SWTOR identifies Ciphers as exceptionally capable agents, not omniscient administrators of the entire Imperial state.
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“Every intelligence character needs to be an assassin or infiltrator.”
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No. Field operations are only one part of intelligence work. Analysis, communication, technical support, asset handling, investigation, security, records, surveillance, liaison work, and information assessment can all create useful characters and stories.
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“Working for the same intelligence service means two characters know the same secrets.”
**Standard Text**
No. For StarForgeRP, information should remain tied to assignment, access, contacts, and believable need to know.
Two agents can work for Sith Intelligence for years without ever learning the details of one another’s operations.
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“Imperial Agent player-story outcomes automatically happened to every StarForgeRP character.”
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No. The Imperial Agent storyline contains player-dependent choices and outcomes. Those choices should not automatically be converted into universal StarForgeRP history.
Where SWTOR establishes an institution or galactic event regardless of player choice, that material can provide shared setting history. Character-specific outcomes should remain separate unless StarForgeRP deliberately establishes a continuity choice.
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Roleplay Considerations
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Sith Intelligence characters work best when secrecy creates responsibilities and complications rather than immunity from them.
An operative may be highly trained without being unbeatable. They may possess classified information without knowing every answer. They may have substantial resources while remaining dependent upon handlers, technicians, informants, political authorization, transportation, or another organization’s cooperation.
Failure is particularly useful in intelligence stories because it does not need to mean death or complete mission collapse.
A source can disappear. A cover can become suspicious rather than fully exposed. An investigation can identify the wrong suspect. Valuable information can arrive too late. A superior can suppress a correct conclusion. A successful mission can create diplomatic consequences. An asset can demand protection that was never part of the agreement.
The most useful Intelligence characters therefore have something at risk beyond the success of a single mission: professional reputation, trusted sources, classified knowledge, colleagues, political protection, personal relationships, loyalty to the Empire, or confidence in the institution they serve.
Sith Intelligence provides the secrets.
Roleplay determines what characters choose to do with them.