Kaas City is the capital metropolis of Dromund Kaas and the principal seat of government of the Sith Empire. Fortified towers rise above jungle ravines, while monumental buildings, bridges, and transport routes connect the developed city beneath storm-darkened skies. The Imperial Citadel concentrates political and military power, giving the capital an importance that reaches far beyond its surrounding world.
The city is also home to households, businesses, workers, and professional communities. Administrators, soldiers, Sith, technicians, merchants, transport crews, and visiting contractors encounter it through different responsibilities and opportunities. Some residents enjoy influence and protection; others depend upon institutions whose decisions they have little power to challenge.
Family, employment, apprenticeship, property, and recurring business can all give characters lasting connections to Kaas City. Its institutions create opportunities for consequential assignments, but an ordinary appointment, familiar workplace, or relationship with a neighbor can be enough to make the capital matter.
World / Location — Dromund Kaas; a metropolis built among jungle gorges and ravines.
Settlement Type — Imperial capital and fortified city.
Population Scale — Millions in established accounts.
Governing Authority — Sith Imperial government, with Sith authorities and military institutions exercising substantial power.
Primary Functions — Government, military administration, commerce, residence, and Sith institutional life.
Economy / Major Work — Administration, institutional support, trade, cargo handling, technical services, and construction.
Access / Transportation — Dromund Kaas Spaceport outside the city; connecting routes, speeders, and city transport services.
Major Areas / Notable Places — Imperial Citadel, Sith Sanctum, Mandalorian Enclave, Nexus Room Cantina, Galactic Trade Center, Cargo Ports A3 and B7, and Kaas City Expansion District.
Defining Features / Pressures — Electrical storms, lightning-spire infrastructure, steep terrain, political hierarchy, and restricted institutions.
Primary Roleplay Uses — Local relationships, employment, household affairs, administrative disputes, professional meetings, and investigations.
Living in Kaas City means sharing a home with the machinery of Imperial government. An office worker, maintenance specialist, household attendant, military dependent, and Sith apprentice may pass the same monumental buildings while experiencing very different versions of the capital. Proximity to power can provide employment and protection without giving someone influence over the decisions affecting their life.
The city’s institutions require practical support. Records must be maintained, equipment repaired, supplies delivered, and personnel transported. Commerce and service work also sustain the people behind those institutions: residents need food, housing, medical attention, communications, and places to spend time away from their duties. These needs provide opportunities for characters whose importance rests on competence, reliability, or local relationships.
Imperial society is unequal. Kaas City’s recorded population includes enslaved people as well as free inhabitants, and its monuments preserve evidence of coerced labor. Wealth, species, legal status, family standing, occupation, and patronage can affect someone’s opportunities and exposure to harm. Those circumstances do not determine personality or loyalty. Attachment to a household or neighborhood can coexist with resentment of the institutions governing it.
For some residents, the capital’s rain, illuminated towers, and familiar routines are simply the surroundings of home. A professional disagreement, changing patron, family obligation, or interrupted livelihood may matter more immediately than events elsewhere in the galaxy.
Kaas City developed during the rebuilding of Sith civilization after the Great Hyperspace War. Survivors of the defeated Empire abandoned known hyperspace routes and spent approximately twenty years searching remote space before rediscovering the Dromund system. During their first century back on Dromund Kaas, they established the capital and its Citadel.
The settlement grew over subsequent centuries into a metropolis with millions of inhabitants. Its defensive geography and monumental architecture expressed the ambitions of the restored Empire, while generations of workers sustained the institutions, infrastructure, and households beneath that public image.
The original Citadel drew on the architecture of Korriban’s Sith Academy and the Great Citadel on Ziost. Centuries before the Cold War, two Dark Councillors destroyed it during a Kaggath, a traditional Sith contest. Neither emerged victorious. The remaining Council executed both participants and supervised reconstruction.
The rebuilt complex accommodated a broader institutional presence. Alongside Sith chambers, it housed the Ministries of War, Intelligence, and Logistics; a Mandalorian enclave was added later. Its history illustrates how rivalry within the ruling order could reshape the capital itself.
Early followers of the Order of Revan gathered in Kaas City before suspicion about their loyalties forced them into concealment. They eventually transferred their sacred material to a jungle sanctuary. This is part of the movement’s early history; the present condition of its former meeting places and any surviving local affiliations remains uncertain.
The capital’s governing institutions also changed. Imperial Intelligence was dismantled and Sith Intelligence became its successor. The Dark Council underwent disruption and later reorganization, altering the responsibilities exercised through the capital.
During the Eternal Empire’s offensive, Dromund Kaas was blockaded and the Sith Empire was forced into submission and tribute. The capital endured beyond that period. Service records, family experiences, and institutional memories may therefore reflect markedly different conditions across a resident’s lifetime.
Kaas City is governed within a Sith political order. The Sith Order, Imperial Military, intelligence services, and civil administration exercise different responsibilities, while patronage and personal influence affect how those responsibilities operate in practice. Sith privilege can expose officials and residents to arbitrary demands, even where professional procedures exist.
Political standing, military rank, and authority over a particular task are related but distinct. An officer’s command applies to assigned responsibilities; an investigator’s remit concerns particular questions and evidence; a Sith’s influence depends partly on office, backing, and the people able to enforce or resist a demand. These distinctions matter especially when several institutions have an interest in the same person, property, or record.
Security depends on the destination. Commercial premises, private homes, military workspaces, intelligence repositories, and the Citadel’s protected chambers present different access requirements. A legitimate reason to enter the capital does not provide permission to enter every facility. Contractors, merchants, bounty hunters, and other visitors can conduct business without belonging to its ruling institutions.
Characters openly associated with an enemy power need circumstances that account for entering and operating on an Imperial capital world. For local scenes, establish whom a character is expected to meet, what business they are conducting, and which areas their circumstances allow them to enter.
Dromund Kaas Spaceport lies outside Kaas City, with wilderness separating it from the capital. Arrivals using that spaceport continue along connecting routes. Speeder transport provides a practical means of crossing the intervening terrain, where leaving maintained approaches can expose travelers to dangerous wildlife and difficult conditions. This route does not establish that every vessel must use the same landing facility.
Within the developed city, bridges, walkways, and speeder services connect destinations across its uneven terrain. Travel between workplaces, commercial areas, and government complexes can be routine even when access at the destination is restricted. A visible building across a ravine may still require a particular crossing or transport connection.
Lightning spires draw dangerous electrical strikes away from exposed personnel and harness storm energy to power Kaas City. Their operation makes the surrounding weather a source of energy as well as a hazard. Maintenance, replacement components, and safe access to installations offer practical concerns for engineers, transport crews, security personnel, and the communities depending on them.
The Imperial Citadel is the capital’s principal government complex and an enduring symbol of Sith rule. Its institutional history includes the earlier Imperial ministries, while later accounts identify the Imperial military and Sith Intelligence headquarters there. Its occupants and internal arrangements have changed with the Empire’s governing structure.
Appointments, reporting duties, deliveries, technical work, and official consultations can bring characters into contact with the complex. The purpose of a visit determines which office, representative, or part of the building is relevant.
Within the Citadel, the Sith Sanctum is associated with the heart of the Sith establishment on Dromund Kaas. During the Cold War, Sith Lords gathered there and the Dark Council met there when convening on the capital world. Access to its deepest areas was tightly controlled.
Chambers in the Sanctum carried political significance, indicating prominence in planetary government or aspirations toward the Council. Audiences, apprenticeship business, consultations, and rivalry can therefore acquire additional meaning from where they take place and who is admitted.
The enclave reflects a particular relationship between Imperial authorities and allied clans. Its historical role does not establish its present leadership, membership, or authority over Mandalorians elsewhere.
Galactic Trade Center — An established commercial destination for business, supplies, and encounters between buyers, sellers, and visiting specialists.
Cargo Ports A3 and B7 — Logistical locations suited to freight transfers, collections, deliveries, and meetings between transport crews and their customers.
Nexus Room Cantina — A social venue with a history of professional contacts and intelligence-related encounters. It also provides a setting for ordinary meetings and recreation; a public table offers no guarantee of privacy.
Kaas City Expansion District — An established development area near the city’s edge. Its construction history supports stories involving contractors, technical work, and changing land use without requiring an earlier project or mission to remain active indefinitely.
Darth Gorgos commissioned the Spires of Victory to commemorate the Empire’s return to galactic power and the Sacking of Coruscant. Its suspended prisms symbolize Sith ascendancy and the defeat of Imperial enemies, while the divided central support represents the Emperor.
Three hundred enslaved workers built the monument. Gorgos was murdered by her apprentice before completion, leaving her successor to oversee the remaining work. The landmark joins triumphal imagery with histories of exploitation and succession, giving ceremonies, research, and personal remembrance potentially different meanings.
The Monument to Lord Ergast commemorates an early Sith whose public legacy is obscured by legend. A follower commissioned it two centuries after Ergast supposedly lived and supplied the likeness used for the statue. It is consequently a representation of its patron rather than a reliable portrait of Ergast.
The inscription makes broad claims about Ergast’s teachings. Separate Sith lore associates him with the discovery of Force-walking, a ritual that binds the spirits of dead Sith to its practitioner. That specialized knowledge does not authenticate every commemorative claim or establish what an ordinary visitor knows.
The monument provides a setting for examining patronage, historical memory, and the distance between a public dedication and the evidence behind it.
Storm-Nine administrative ward — Veyra Dren was born in this lower-administrative ward. Her childhood connects it with scarcity, surveillance, and dependence on state institutions. Her later military career is based elsewhere.
Lower administrative districts — Markus Rez grew up in a lower-tier Imperial administrative household in Kaas City. His background establishes another local experience of bureaucracy and unequal standing; his childhood ward is not identified as Storm-Nine.
Vashara Estate — This private House Vashara residence occupies the city’s upper perimeter and supports household life, apprenticeship, administration, and archival work. Markus resides there as an apprentice. The estate retains control of its protected spaces and collections.
Military audit and compliance offices — Zylia Vashara undertakes assignment-dependent reviews involving records, procurement, readiness, and authorization. Cale Oldin may provide protective and logistical support. These connections establish particular working responsibilities rather than permanent control over the offices.
Earlier service and injury — In 3635 BBY, Tarika Kenau, approximately eighteen, was injured in an ordnance incident in Kaas City. Recovery and subsequent security service on Taris form part of her personal history; the incident does not establish a continuing citywide emergency.
Begin with a reason to belong or return: a home, relative, employer, apprenticeship, regular customer, professional contact, or unresolved obligation. A civilian connection can be as consequential as an official appointment. The capital’s institutions become more tangible when their decisions affect someone’s working day, household, or future.
Stories can grow from the places where responsibilities meet. A delivery needs a recipient, a repair needs access, an appointment requires someone’s time, and a household depends on resources controlled elsewhere. These circumstances allow characters with different backgrounds to become involved without requiring authority over the city.
A lightning-spire maintenance team receives a replacement component whose specifications conflict with the equipment already installed.
A cargo collection at Port B7 stalls because the carrier and receiving office disagree about who must authorize the handover.
Two former colleagues arrange a Nexus Room reunion after accepting work with rival patrons.
A construction proposal in the Expansion District affects a small business whose customers depend on its present location.
A family researching an ancestor’s work discovers their connection to the construction of an Imperial monument.
A household needs help coordinating medical appointments and transport around a member’s demanding institutional duties.
An apprentice delivering material to the Citadel finds that the named recipient has been reassigned and nobody present will accept custody.
A technician invited into a protected workspace must negotiate access to diagnostic information before determining whether a fault is accidental.
Residents may know familiar routes, public monuments, employers, and the visible routines of their neighborhoods. Visitors can learn about commercial destinations and the public importance of the Citadel without gaining knowledge of its protected activities.
Private archives, intelligence operations, household evidence, concealed affiliations, and restricted investigations require an appropriate basis for in-character knowledge. Knowing an investigator socially does not reveal their assignment, and reading a historical inscription does not establish that its claims are true.
For the shared campaign date and wider galactic circumstances, consult Current Setting, which contains major story spoilers. Agree on involvement with the relevant participants when a scene would affect an established household, protected investigation, or another character’s history. Let local choices leave consequences that people can remember when they next return to the city.