**Title**
Sith Order
**Standard Text**
The ruling Force-sensitive order of the Sith Empire, shaped by ambition, rivalry, ancient tradition, and the pursuit of power.
**Heading**
Overview
**Standard Text**
The Sith Order is the dominant Force-sensitive institution of the **Sith Empire** (https://www.starforgerp.com/lore/factions-powers/sith-empire) and occupies the highest levels of Imperial political authority. Its members are trained to wield the dark side of the Force, survive intense competition, develop personal strength, and advance within a hierarchy in which reputation, patronage, accomplishment, political influence, and the ability to overcome rivals can all determine status.
The Order should not be confused with the Empire as a whole. Most Imperial citizens, soldiers, officers, administrators, scientists, intelligence personnel, workers, and civilians are not Sith. The Sith rule the state and frequently exercise enormous authority within it, but the Empire also depends upon professional institutions capable of functioning beyond the personal households and power bases of individual Sith.
Likewise, membership in the Order does not determine a single personality.
A Sith may pursue strength through warfare, political influence, scholarship, ancient knowledge, leadership, manipulation, personal discipline, technological research, occult study, military achievement, or the construction of a powerful network of allies and subordinates. Some regard service to the Empire as inseparable from their own advancement. Others place personal ambition first. Many exist somewhere between those extremes.
For roleplay, belonging to the Sith Order should provide a character with teachers, rivals, obligations, privileges, enemies, expectations, political connections, and something meaningful to lose.
**Image / Photo — Optional**
**Suggested Placement:**Below the introductory text.
**Suggested Subject / Description:**An SWTOR-era depiction of Sith life centered on the Sith Academy on Korriban: acolytes, apprentices, and senior Sith moving through monumental dark-side architecture, emphasizing the Order as a living institution rather than focusing exclusively on one famous Sith Lord.
**Heading**
Quick Reference
**List**
* Affiliation: Sith Empire* Tradition: Dark side / Sith* Principal Training Center: Sith Academy, Korriban* Political Position: Ruling Force-sensitive hierarchy of the Sith Empire* Senior Authority: Imperial throne and Dark Council* Current Imperial Ruler: Empress Acina — StarForgeRP Continuity* Current Dark Council Structure: Five principal portfolios* Common Titles: Acolyte, Sith, Sith Lord, Darth* Instructional Title: Overseer* Principal Ideological Rival: Jedi Order* Current Setting: 3621 BBY / 32 ATC
SWTOR's in-game material establishes the Sith Academy, its dangerous trials, formal Sith titles, and the Dark Council's central role in the hierarchy. StarForgeRP's present continuity uses the outcome in which Empress Acina survives and continues to rule the Empire.
**Heading**
Membership & Training
**Standard Text**
Formal Sith training is deliberately demanding.
During the early SWTOR period, the Sith Academy on **Korriban** (https://www.starforgerp.com/galaxy/planets-moons/korriban) serves as the Order's most important training center. Official SWTOR material describes acolytes undergoing dangerous trials within the Academy and the surrounding tombs of ancient Dark Lords while competing for recognition from potential masters. Failure can mean disgrace, injury, or death.
The purpose is not simply to determine whether an acolyte can use the Force.
Training tests judgment, resilience, ambition, obedience, initiative, martial ability, knowledge, and the capacity to operate under pressure. Different overseers and prospective masters may value very different qualities.
This leaves considerable room for Sith characters who excel for different reasons.
A gifted duelist might struggle with politics. A physically unimpressive acolyte may survive through intelligence and preparation. Another may attract attention through knowledge of ancient Sith history, unusual Force abilities, leadership, manipulation, or a willingness to take risks that others avoid.
**Subheading**
Acolytes
**Standard Text**
Acolyte is the title used for a candidate who has not yet completed the Sith trials.
Acolytes are not simply junior Sith Lords. SWTOR's Sith Titles codex explicitly distinguishes an acolyte from someone who has completed the trials and become fully accepted as Sith.
For roleplay, the acolyte period is particularly useful because status remains uncertain.
An acolyte may be competing against classmates, attempting to attract a master, hiding weaknesses, developing rivalries, discovering unexpected talents, resisting an abusive overseer, confronting family expectations, or learning that the version of Sith life they imagined bears little resemblance to reality.
Acolytes should generally have something left to prove.
**Subheading**
Apprenticeship
**Standard Text**
Completing the Academy is not the end of Sith education.
SWTOR's own terminology describes an acolyte who survives the trials and is accepted by a Sith Lord as an apprentice as having become Sith. From that point onward, much of the character's development may occur through service to a master rather than formal Academy instruction.
An apprentice may accompany their master on military operations, political assignments, archaeological expeditions, investigations, diplomatic missions, research projects, campaigns against rivals, or matters involving the master's personal power base.
The relationship can be both an opportunity and a danger.
A powerful master may provide knowledge, protection, resources, contacts, prestige, and access that would otherwise be impossible to obtain. The same master may demand dangerous service, conceal information, manipulate the apprentice, place them against rivals, or regard them as disposable if they cease to be useful.
For roleplay, an apprentice should have a meaningful relationship with their master even when that relationship is hostile.
**Heading**
Titles & Hierarchy
**Standard Text**
The Sith possess recognizable titles, but their hierarchy should not be treated like a perfectly standardized military rank table.
SWTOR's Sith Titles codex identifies several of the most common positions.
**Subheading**
Acolyte
**Standard Text**
A candidate still undergoing the Sith trials.
An acolyte has not yet earned full standing within the Order and remains subject to the authority of overseers, instructors, and senior Sith.
**Subheading**
Sith
**Standard Text**
An acolyte who completes the trials and is accepted as the apprentice of a Sith Lord is recognized as Sith.
SWTOR also establishes an important point of etiquette: non-Sith Imperials commonly address Sith as “my lord” out of respect. That form of address does not necessarily mean the individual possesses the formal rank of Sith Lord.
**Subheading**
Overseer
**Standard Text**
Overseer is primarily an instructional position associated with training Sith acolytes.
Overseers may themselves be Sith Lords, but SWTOR explicitly notes that Lordship is not required; an experienced Sith with particular aptitude for instruction may hold the position. Overseer should therefore be understood as a role rather than simply another step in a universal rank ladder.
**Subheading**
Sith Lord
**Standard Text**
Sith who rise substantially within the Order may be elevated to the status of Sith Lord and formally addressed with the title “Lord.”
Lordship implies considerably greater standing than ordinary apprenticeship, but not every Lord possesses identical political influence, knowledge, resources, or combat ability.
One Lord may control estates, servants, military assets, laboratories, archaeological expeditions, or subordinate Sith. Another may possess impressive personal skill but a comparatively small political network.
For roleplay, rank and practical influence should therefore be considered separately.
**Subheading**
Darth
**Standard Text**
Darth is a prestigious title associated with the most accomplished and powerful Sith Lords.
SWTOR's Sith Titles codex states that many Sith adopt a new name when attaining the title, symbolically marking their transformation and advancement. Not every Darth must therefore use a birth name, although adopting an entirely new identity is not presented as an absolute requirement.
Darth should represent substantial achievement.
A player character holding the title works best when their history explains what they accomplished, who recognized their advancement, what responsibilities or enemies followed, and what makes other Sith acknowledge their standing.
**Heading**
Masters, Apprentices & Power Bases
**Standard Text**
Relationships between Sith masters and apprentices sit at the heart of the Order.
A master passes on training, secrets, experience, resources, and political connections while gaining a capable subordinate whose achievements can strengthen the master's own position. The apprentice, meanwhile, gains access to opportunities that would be difficult to obtain independently.
Neither side needs to regard the arrangement as purely affectionate—or purely hostile.
Respect, fear, loyalty, resentment, admiration, dependence, rivalry, ideological agreement, family connection, calculated self-interest, and genuine attachment can exist in different combinations.
Sith culture makes conflict between generations plausible, but every apprenticeship does not need to become an immediate assassination plot.
For roleplay, the most useful question is what keeps the relationship functioning now.
**Subheading**
Power Bases
**Standard Text**
Power within the Sith Order extends beyond personal ability in the Force.
SWTOR's original Dark Council structure placed councillors above extensive pyramids containing subordinate Sith and Imperial organizations. The game's Sith storylines similarly emphasize the importance of personal allies, apprentices, supporters, personnel, resources, secrets, and political connections.
For StarForgeRP, a Sith power base is best treated as a practical network rather than a formal rank.
It might include apprentices, soldiers, household personnel, informants, political allies, researchers, ships, property, businesses, archaeological teams, laboratories, intelligence contacts, clients, or obligations owed by other people.
Power bases should remain proportional to the character.
An established Lord might reasonably possess resources and followers. That does not mean every Sith automatically commands fleets, owns planets, receives unrestricted classified information, or possesses influence over the entire Empire.
A power base is also a source of vulnerability.
Allies can defect. Apprentices can fail. Property can be seized. Reputation can collapse. Rivals can expose secrets. Political patrons can die.
The more a Sith accumulates, the more there is for roleplay to threaten.
**Heading**
Structure & Leadership
**Subheading**
The Imperial Throne
**Standard Text**
The Sith Order exists within a political system historically dominated by the Sith Emperor and later the Imperial throne.
During the original SWTOR period, the Emperor increasingly withdrew from ordinary governance, leaving substantial authority to the Dark Council. Later crises fundamentally changed Imperial leadership, eventually producing the modern arrangement under Empress Acina used by StarForgeRP.
In StarForgeRP's current continuity, Empress Acina survives the branching events of SWTOR and remains ruler of the Sith Empire.
That outcome is a StarForgeRP continuity decision, not the only possible result allowed by the game.
**Subheading**
The Dark Council
**Standard Text**
The Dark Council represents the highest level of Sith institutional authority beneath the Imperial throne.
During much of SWTOR's earlier history, twelve councillors controlled separate spheres of Imperial power. Each councillor stood at the summit of a much larger pyramid of subordinate Sith and Imperial institutions. Overlapping responsibilities and competing power bases frequently encouraged political conflict between councillors.
After the rise of Empress Acina, the Council was reorganized from twelve seats into five broader portfolios:
**List**
* Sith Doctrine — Ancient Knowledge, Mysteries, Philosophy* Military Command — Defense of the Empire, Military Offense, Military Strategy* Scientific Advancement — Technology, Biotic Science* Civil Administration — Production and Logistics, Laws and Justice* Galactic Influence — Sith Intelligence, Expansion and Diplomacy
The reorganization was explicitly intended to streamline Imperial government and reduce damaging competition between the former spheres.
For roleplay, a Dark Councillor should be treated as the head of an enormous political network rather than someone personally supervising every subordinate.
Most Sith characters would experience Council authority indirectly through masters, patrons, assignments, ministries, military commands, research programs, intelligence organizations, or competing political interests.
**Heading**
Roles Within the Order
**Standard Text**
Sith are not limited to one profession.
Some devote themselves primarily to combat or military leadership. Others become scholars, archaeologists, alchemists, political operators, instructors, strategists, researchers, investigators, diplomats, administrators, or specialists in obscure areas of the Force.
Individual careers can overlap.
A Sith Lord may be an experienced battlefield commander and a historian. An archaeologist may also maintain a network of spies. An instructor may have spent decades campaigning before receiving an Academy posting. A politically influential Darth may rarely fight personally while still possessing formidable Force abilities.
This flexibility is important for StarForgeRP.
“Sith Warrior” and “Sith Inquisitor” are extremely useful SWTOR character archetypes, but they should not be treated as the two permanent occupations into which every member of the Order must fit.
Game classes organize player gameplay. The Sith Order should feel larger than the character-creation screen.
**Heading**
Sith Tradition & Doctrine
**Standard Text**
The Sith Order is inseparable from Sith teachings, but the organization's institutional structure and its philosophy should not be duplicated in full on the same page.
The **Sith Tradition** (https://www.starforgerp.com/lore/force-traditions/sith-tradition) explores the Sith understanding of the dark side, passion, strength, power, freedom, conflict, ambition, and the different ways individual Sith may interpret those ideas.
Within the Order, these teachings do not necessarily produce identical conclusions.
One Sith may understand strength primarily as domination over others. Another may emphasize discipline and mastery over weakness. A third may value political influence, knowledge, survival, military victory, or independence above physical aggression.
SWTOR repeatedly demonstrates substantial differences between individual Sith even when they recognize the same broad tradition.
For roleplay, Sith doctrine should give characters beliefs to interpret and argue over rather than a script requiring everyone to behave alike.
**Heading**
The Sith Order & the Empire
**Standard Text**
The Sith stand above much of ordinary Imperial society, but Sith authority and institutional expertise are not the same thing.
The **Imperial Military** (https://www.starforgerp.com/lore/organizations/imperial-military) maintains professional officers, soldiers, naval personnel, specialists, logistics systems, and established chains of command. **Sith Intelligence** (https://www.starforgerp.com/lore/organizations/sith-intelligence) performs specialized intelligence work within the later Imperial structure.
A Sith may possess the political status to interfere with such institutions without automatically possessing the professional experience required to perform their work well.
SWTOR's portrayal of Dromund Kaas is especially useful here: the world houses the highest Sith authorities, yet the Imperial military remains one of the most visibly important institutions on the capital world.
For roleplay, this creates productive tension.
A career admiral may understand a naval campaign better than the Sith attempting to influence it. A Sith archaeologist may need military transport or Intelligence information. An officer may know that refusing a Lord is dangerous while also knowing that obeying a reckless order could destroy an operation.
Sith characters should therefore have significant authority where their history supports it without treating membership in the Order as unrestricted permission to command every Imperial asset.
**Heading**
Rivalry, Cooperation & Internal Politics
**Standard Text**
Competition is a major part of Sith political life.
The structure of the Empire historically allowed powerful Sith to accumulate followers and resources beneath them, and conflict between those power bases repeatedly damaged Imperial unity. The later restructuring of the Dark Council was intended in part to reduce that destructive competition.
Rivalry should not be mistaken for constant chaos.
Sith also form alliances, exchange favors, share enemies, cooperate on military objectives, mentor useful subordinates, protect valuable specialists, make political compromises, and recognize that destroying every competent person around them can weaken their own position.
This distinction is especially useful for roleplay.
Two Sith can despise one another and still cooperate because the Republic is attacking. A master can genuinely value an apprentice while refusing to tolerate weakness. Several Lords may support the same political objective for completely different reasons. Rivals may spend years undermining one another through appointments, reputation, information, and patronage rather than immediately drawing lightsabers.
Sith politics becomes more believable when violence is one possible instrument of power rather than the only one.
**Heading**
Species, Lineage & Reform
**Standard Text**
The Sith Order has historically been shaped by ancestry, privilege, and Imperial prejudice.
The word “Sith” itself can refer either to the Force tradition and order or, in a different context, to the ancient species whose descendants are now commonly called **Sith Purebloods** (https://www.starforgerp.com/lore/species/sith-pureblood). Those concepts should not be treated as interchangeable.
A Human, Zabrak, Twi'lek, Rattataki, or member of another species can be Sith without becoming a Sith Pureblood.
Likewise, possessing Pureblood ancestry does not automatically grant the formal title of Lord or Darth.
During the earlier history of the modern Empire, traditionalist attitudes strongly favored Humans, Purebloods, established families, and prestigious bloodlines. Severe wartime losses nevertheless forced the Academy to broaden recruitment. SWTOR explicitly depicts former slaves and candidates from alien cultures entering Sith training despite resentment from traditionalists such as Overseer Harkun.
For present-day StarForgeRP, an alien Sith is therefore entirely compatible with the later SWTOR setting.
That does not mean older prejudices disappeared.
A character's species, family, social origins, and generation can still affect how others perceive their advancement. A former slave who becomes a Lord may view Sith hierarchy very differently from someone raised from childhood expecting to inherit political influence.
Reform creates opportunity without erasing history.
**Heading**
The Jedi
**Standard Text**
The **Jedi Order** (https://www.starforgerp.com/lore/organizations/jedi-order) is the Sith Order's ancient ideological rival.
The conflict is much older than the modern Republic–Imperial war. Official SWTOR histories trace the origins of the Sith to exiled Dark Jedi who encountered the ancient Sith civilization, while later conflicts between Sith and Jedi repeatedly reshaped galactic history.
A Sith character may therefore understand the Jedi through more than ordinary wartime propaganda.
To some Sith, the Jedi are philosophical enemies whose teachings suppress the very passions that provide strength. Others may regard individual Jedi primarily as military opponents, historical rivals, potential converts, dangerous idealists, worthy adversaries, or obstacles to Imperial victory.
Personal experience can complicate doctrine.
A Sith who has repeatedly fought Jedi may have a very different attitude from one whose knowledge comes almost entirely from teachers and historical texts.
**Heading**
Recent History
**Subheading**
Return of the Sith Empire
**Standard Text**
The modern Sith Order developed within the Empire rebuilt by survivors of the ancient Sith defeat in the Great Hyperspace War.
Those survivors fled known space, eventually settled on Dromund Kaas, and spent more than a thousand years rebuilding their civilization before returning openly to confront the Republic.
The Sith Order became inseparable from that restored state.
When the Empire returned to the wider galaxy, Sith served as its ruling elite, military champions, political leaders, and ideological representatives.
**Subheading**
The Great Galactic War & Renewed Conflict
**Standard Text**
The Great Galactic War cost both Jedi and Sith enormous numbers of experienced members.
After the Treaty of Coruscant, the Dark Council devoted renewed attention to recruiting and training acolytes while the Empire consolidated its gains and prepared for future conflict.
Later wars continued to expose the danger of internal Sith competition. Rival power bases, political struggles, military losses, and repeated crises demonstrated that personal Sith advancement could come at the expense of the Empire itself.
That tension became one of the defining political problems of the era.
**Subheading**
Zakuul & Imperial Reform
**Standard Text**
The Eternal Empire's conquest devastated the Sith Empire and shattered much of its existing leadership.
Darth Acina emerged from the crisis as the new Imperial ruler. Her later reforms reduced the twelve-member Dark Council to five broader portfolios, creating the structure that remains relevant to StarForgeRP's present-day Empire.
The Order that emerges from these crises remains recognizably Sith, but it is not institutionally identical to the one that existed at the beginning of SWTOR.
**Heading**
Current Status — 3621 BBY
**Small Text / Caption**
StarForgeRP present-day context · Established SWTOR foundation with StarForgeRP continuity choices
**Standard Text**
At StarForgeRP's present-day anchor of 3621 BBY / 32 ATC, the Sith Order remains the ruling Force-sensitive hierarchy of the Sith Empire.
StarForgeRP uses the continuity in which Empress Acina survives and continues to rule. The Dark Council retains its reformed five-seat structure, and the Empire is again engaged in open war with the Galactic Republic.
This is an Order shaped by repeated institutional shocks.
Many living Sith have experienced some combination of renewed war with the Republic, Darth Malgus's rebellion, the rise and fall of the Eternal Empire, the destruction of older power structures, the reorganization of Imperial government, changing opportunities for alien Imperials, the return to galactic war, and the more recent conflicts surrounding Darth Malgus and Darth Nul.
Those experiences allow different generations of Sith to possess very different ideas about what the Order should become.
Traditionalists may believe reform has abandoned strengths that preserved the Sith for centuries. Pragmatists may argue that uncontrolled rivalry nearly destroyed the Empire. Younger Sith may regard institutions that once seemed radical as ordinary parts of Imperial life.
StarForgeRP's **Current Setting** (https://www.starforgerp.com/timeline/current-setting) incorporates the established SWTOR storyline through Game Update 7.9: Legacy Reborn. The wider consequences of Malgus's recent actions remain deliberately unresolved until later SWTOR material establishes them.
For current roleplay, uncertainty about the future of the Sith is therefore an opportunity rather than something that needs to be answered in advance.
**Heading**
Roleplay Considerations
**Standard Text**
When creating or playing a character connected to the Sith Order, the most useful questions are:
**List**
* How did they enter the Order?
* Prestigious family, ordinary Imperial upbringing, conscription after their Force sensitivity was discovered, former slavery, alien recruitment, political patronage, or another credible route?
* What was their Academy experience?
* Did they excel, barely survive, make enemies, lose friends, attract an unusual master, or discover that their expected strengths were not the ones that mattered?
* Who trained them?
* Their relationship with a master, overseer, or earlier mentor may be one of the most important relationships in their history.
* What does strength mean to them?
* Combat ability, knowledge, political authority, self-mastery, survival, loyalty, influence, wealth, independence, leadership, or something else?
* What rank have they actually earned?
* Acolyte, apprentice, Lord, and Darth should reflect different levels of experience and established standing.
* What is their power base?
* Allies, apprentices, personnel, property, ships, contacts, information, political patrons, laboratories, military relationships, or something much smaller?
* What can threaten that power base?
* Rivals, failed missions, political disgrace, betrayal, lost resources, damaging secrets, Imperial reform, or the death of a patron can all create roleplay.
* How do they relate to the Empire?
* Is Imperial strength genuinely important to them, or is the state primarily a tool for personal advancement?
* How do they relate to ordinary Imperials?
* Respect for competent professionals, contempt, paternalism, dependence, rivalry, personal friendships, or simple indifference?
* What do they think of other Sith?
* Potential allies, rivals, teachers, threats, ideological opponents, family, professional colleagues, or all of these at different times?
* How do they understand Sith teachings?
* Two Sith can accept the same tradition while disagreeing completely about what power, freedom, passion, or victory require.
* How have species and social background affected them?
* An old Pureblood dynasty, Human Imperial family, alien recruit, or former slave will enter the hierarchy with very different expectations.
* How do they view the Jedi?
* Ancient enemy, military opponent, philosophical rival, possible convert, worthy adversary, naïve idealist, or something shaped by personal experience?
* What are they afraid of losing?
* Rank, independence, reputation, an apprentice, a family name, political influence, knowledge, a relationship, their place in the Empire, or the belief that they are as strong as they claim?
* What can change them?
* Failure, victory, war, betrayal, mentorship, love, political reform, unexpected mercy, responsibility, humiliation, loss, or discovering that a rival was right can all leave lasting consequences.
A Sith character becomes more useful for collaborative roleplay when ambition creates connections and vulnerabilities rather than merely making the character difficult to challenge.
**Heading**
Common Misconceptions
**Subheading**
“Every Sith is a Darth.”
**Standard Text**
Darth is a high Sith title, not a generic term for every member of the Order.
Acolytes, ordinary Sith, apprentices, Lords, overseers, and Darths all exist within the SWTOR-era hierarchy.
**Subheading**
“If someone calls a Sith ‘my lord,’ they must formally be a Sith Lord.”
**Standard Text**
Not necessarily.
SWTOR explicitly establishes “my lord” as a respectful form of address used by non-Sith toward Sith generally. Formal Lordship is a separate advancement within the Order.
**Subheading**
“Sith Warrior and Sith Inquisitor are the Order's two official careers.”
**Standard Text**
They are major SWTOR player archetypes, not an exhaustive organizational chart.
Sith can pursue overlapping military, political, scholarly, instructional, archaeological, administrative, and occult responsibilities.
**Subheading**
“Every Sith must eventually murder their master.”
**Standard Text**
Betrayal and violent succession are entirely compatible with Sith culture, but they should not be treated as a mandatory ending for every apprenticeship.
Political alliances, long-term patronage, genuine respect, dependence, family relationships, shared ideology, or simple mutual usefulness can sustain master–apprentice relationships for considerable periods.
**Subheading**
“The Rule of Two applies to SWTOR.”
**Standard Text**
It does not.
The SWTOR-era Order contains large numbers of Sith, multiple Lords and Darths, academies, apprentices, and an entire Dark Council. The later Sith system associated with only one master and one apprentice belongs to a much later period of Sith history and should not be projected backward onto the Old Republic setting.
**Subheading**
“Every Sith can command any Imperial officer or military unit.”
**Standard Text**
Sith possess extraordinary political privilege, but Imperial institutions still have their own responsibilities, ranks, information restrictions, and chains of command.
A Sith's practical authority should reflect rank, assignment, patronage, jurisdiction, and political circumstances rather than functioning as unlimited access to every Imperial resource.
**Subheading**
“All Sith are Sith Purebloods.”
**Standard Text**
Sith describes membership in the Order as well as an ancient cultural tradition. Sith Pureblood describes a species and ancestry.
The two overlap historically, but they are not the same category.
**Subheading**
“Every Sith is constantly angry, cruel, and openly treacherous.”
**Standard Text**
The Sith tradition embraces the dark side and places great importance on passion, strength, ambition, and power, but individuals express those principles differently.
A Sith may be cold, disciplined, charming, scholarly, calculating, fiercely loyal, politically pragmatic, openly violent, deeply traditional, reform-minded, or some combination of these traits.
Shared ideology creates context. It does not eliminate personality.
**Heading**
Related Locations
**Subheading**
Korriban
**Standard Text**
The ancestral homeworld of the ancient Sith and the location of the restored Sith Academy.
Korriban's tombs, ruins, monuments, and dark-side history make it one of the most important places in Sith culture and the central location associated with the training of new acolytes during the SWTOR era.
**Button / Link Text**
**Button Name:** Explore Korriban**Link Page Name:** Korriban**Page URL:** https://www.starforgerp.com/galaxy/planets-moons/korriban
**Subheading**
Dromund Kaas
**Standard Text**
Capital world of the Sith Empire and one of the principal centers of Sith political power.
The Dark Council historically meets within the Imperial institutions of Dromund Kaas, while Kaas City places Sith politics alongside the military, administrative, intelligence, and civilian structures required to govern the wider Empire.
**Button / Link Text**
**Button Name:** Explore Dromund Kaas**Link Page Name:** Dromund Kaas**Page URL:** https://www.starforgerp.com/galaxy/planets-moons/dromund-kaas
**Button / Link Text**
**Button Name:** Explore Sith Teachings**Link Page Name:** Sith Tradition**Page URL:** https://www.starforgerp.com/lore/force-traditions/sith-tradition