Organizations give characters a place to work, learn, serve, compete, and belong. A military posting, apprenticeship, corporate contract, or underworld connection can introduce dependable colleagues and useful resources while creating expectations that become difficult to escape.
Browse the references below to understand each institution’s purpose and the experiences affiliation can bring. Historical organizations remain relevant through former members, inherited responsibilities, and the consequences of their actions. For the shared present and adopted story boundary, consult Current Setting.
These organizations connect Force training with recognized membership, service, and institutional responsibilities. Force Traditions explores the beliefs and practices that inform such training.
The Jedi Order trains Force-sensitive peacekeepers whose service includes negotiation, teaching, healing, research, and defense. Its enduring relationship with the Republic brings Jedi into public affairs, while successive wars have disrupted communities and education. An apprenticeship, enclave, or service assignment gives a character a particular place within the recovering Order.
The Sith Order forms the Empire’s ruling Force-sensitive elite. Training, political influence, and advancement depend on ability, recognized standing, and relationships with masters and patrons. Apprentices and established Sith alike must navigate competing demands. Imperial citizenship, military service, or Sith ancestry alone does not establish membership.
The Knights combined Force training with protection, enforcement, and service to Zakuul’s imperial dynasty. Purges and the dynasty’s collapse fractured that institutional life. Former Knights retain different relationships with their training, comrades, and communities; earlier service does not establish a shared present allegiance.
Military and intelligence careers involve particular assignments, supervisors, specialties, and obligations. Factions & Powers explains the wider governments and political relationships surrounding their work.
The Republic’s Army, Navy, and specialized forces conduct its military operations. Their work depends on combat personnel alongside medical teams, engineers, communications specialists, transport crews, and supply services. A character’s unit, posting, and assigned duties establish the people they serve with and the responsibilities they carry.
The Strategic Information Service, or SIS, collects and assesses intelligence for the Republic and undertakes espionage and covert operations. Employees work with specialists and outside sources whose knowledge and motives differ. A defined assignment gives an operative access to particular information while making trust, secrecy, and disclosure practical concerns.
The Imperial Army and Navy sustain the Empire’s conventional military power, from major offensives to garrison duty and operational support. Officers and specialists work under Sith political supremacy while maintaining professional commands. A posting can create lasting bonds among personnel whose judgment, ambitions, and patrons do not always agree.
Imperial Intelligence was the Empire’s espionage and internal-security service before its dissolution and eventual replacement by Sith Intelligence. Former personnel, protected sources, concealed operations, and surviving records can still connect characters to its history. Establish when someone served and what became of their responsibilities afterward.
Sith Intelligence succeeded Imperial Intelligence and operates under Sith oversight. Its personnel collect information, develop sources, and conduct covert work against threats to the Empire. Relationships among operatives, analysts, supervisors, and political authorities shape both an assignment’s possibilities and the consequences of failure.
Commercial relationships bring together employers, specialists, clients, and contractors. The terms of a particular job determine what people owe one another and which resources they can use.
Czerka’s history spans manufacturing, resource extraction, weapons, droids, and hazardous research. The original corporation was nationalized; Czerka Interstellar continues the corporate lineage as a distinct company. Employment, recovered products, and former facilities can connect characters to useful expertise, disputed obligations, or the consequences of an earlier project.
The Bounty Brokers Association connects clients offering bounties with hunters willing to investigate and pursue them. Representatives, local sources, contract terms, and professional reputation all influence the work. A hunt can raise questions about identification, evidence, payment, and custody; accepting a contract does not settle local authority.
Criminal influence reaches beyond willing members. Contractors, customers, threatened businesses, and affected communities can become involved through the same operation while facing very different choices.
The Exchange links criminal gangs through the HoloNet, supporting activities such as slicing, extortion, spice dealing, and weapons trafficking. A local crew or intermediary provides a useful starting point for understanding a character’s involvement. Access to one operation does not establish influence across the syndicate.
Black Sun expanded its influence in Coruscant’s lower city after the planet’s sacking, with operations extending beyond the capital. Its trafficking, extortion, and violence affect residents and businesses as well as rival criminals. A character might encounter the syndicate as a member, paid specialist, coerced worker, or opponent.
Movements unite people around a cause without eliminating disagreements among them. Their defeat or fragmentation can leave beliefs, grievances, and personal responsibilities that survive the organization’s strength.
Heta Kol assembled the Hidden Chain to challenge Shae Vizla’s leadership, drawing together Mandalorian groups and other fighters with differing interests. The coalition has been defeated in StarForgeRP’s shared present. Its history remains relevant to former participants, opponents, and affected communities, while survivors’ individual futures remain unresolved.
The Order of Revan began as a secret Imperial society and later developed into a conspiracy spanning Republic and Imperial institutions. The movement was defeated as a major organized power. A character’s period of involvement matters: early religious participation and service in the later conspiracy carried different knowledge, commitments, and consequences.
Lore — Explore the wider setting and the subjects connected to institutional life.
Characters — Find established people, personal histories, and documented affiliations.
Roleplay — Follow stories in which cooperation, conflict, and earlier obligations produce lasting consequences.
Begin with a responsibility someone else can recognize: maintaining a vessel, teaching an apprentice, assessing intelligence, delivering equipment, or fulfilling a contract. Give that work a supervisor, colleague, client, or dependent who has reasons to care about the result.
Membership can support belonging without requiring agreement. Characters may value their colleagues while questioning an order, depend on an employer they distrust, or remain responsible for people they met during earlier service.
When did the character become involved, and what was the organization like at that time?
What work do they perform, and who expects something from them?
Which skills and experiences support their position?
What equipment, facilities, and information does their actual assignment provide?
Which promise, debt, disagreement, or unfinished duty could involve another character?
If the relationship ends, who still needs an explanation, assistance, or restitution?
Use the Character Creation Guide to develop these connections into a playable background. An overdue delivery, contested instruction, missing colleague, or request from a former employer can begin a story whose outcome remains open to everyone involved.